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- > enlight tex (norm, uv) = RGB (c * Vec.vec (norm `dot` toGPU (0:.0:.1:.()))) > where RGB c = sample (Sampler Linear Wrap) tex uv11 KB (1,451 words) - 08:50, 19 April 2014
- light_source {<-2, +3, -5>, colour rgb 1} pigment {colour rgb <1, 0, 0>}9 KB (1,391 words) - 15:17, 6 February 2021
- (RGB v) <- runIL $ readImage f runIL $ writeImage ("flip-"++f) (RGB rotated)37 KB (5,672 words) - 07:28, 10 August 2022
- ...e named colors, or colors represented by [http://en.wikipedia.org/wiki/RGB RGB triple], such as "red", "yellow", or "#FFFFFF", etc; and we are going to tr ...a tuple with the closest RGB values provided by the hardware and the exact RGB values, both encoded in a61 KB (8,858 words) - 11:47, 5 November 2020
- ...lor (in RGB). Light intensity can be controlled by scaling up the color's rgb values (they don't need to lie between 0 and 1). :Color library. Colors are records of three floats in RGB format. There's nothing surprising or particularly clever here.40 KB (6,787 words) - 01:19, 8 April 2014
- ...rate random hex color strings. The range of colors can be restricted using RGB min/max value or HSV saturation and value.21 KB (3,078 words) - 08:18, 23 May 2021