Difference between revisions of "User:Lenny222"
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− | deriving(Eq, Show) |
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− | |||
− | data Path = Path { |
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− | segments :: [Segment] |
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− | } |
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− | deriving(Eq, Show) |
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− | |||
− | data Segment = |
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− | Move Point |
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− | | Line { |
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− | a :: Point |
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− | , b :: Point |
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− | } |
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− | | HorizontalLine { |
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− | a :: Point |
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− | , w :: Double |
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− | } |
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− | | VerticalLine { |
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− | a :: Point |
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− | , h :: Double |
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− | } |
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− | | QuadraticBezier Point Point Point |
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− | | CubicBezier Point Point Point Point |
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− | deriving(Eq, Show) |
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− | data Point = |
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− | Node2d Double Double |
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− | | Node3d Double Double Double |
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deriving(Eq, Show) |
deriving(Eq, Show) |
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Revision as of 15:47, 3 December 2009
Things i think need improvement
Lila
Ideas
- 3d projection
- diagrams
- histograms, density plots
- export
- SVG
- Illustrator JavaScript
- Processing
- SWF
- TikZ/LaTeX
- import
- SVG
- path operations
- recursive programming
- symbols
Data structures
data Document = Document{
metaData:: Maybe MetaData
, frame:: [Frame]
} deriving(Eq, Show)
data Frame = Frame {
} deriving(Eq, Show)
data Figure = Figure {
fill :: Maybe Fill
, shape :: Shape
, stroke :: Maybe Stroke
} deriving(Eq, Show)
data Fill = Fill {
fillPaint :: Paint,
} deriving(Eq, Show)
data Stroke = Stroke {
strokePaint :: Paint,
, lineWidth :: Double,
, dashPattern :: DashPattern
, lineCap :: LineCap
, lineJoin :: LineJoin
, miterLimit :: Double
, startSymbol :: Maybe LineEnding
, endSymbol :: Maybe LineEnding
} deriving(Eq, Show)
data Paint =
SolidColor
| Pattern
| Gradient
deriving(Eq, Show)
data LineCap =
LineCapButt
| LineCapRound
| LineCapSquare
deriving(Eq, Show)
data LineJoin =
LineJoinMiter
| LineJoinRound
| LineJoinBevel
deriving(Eq, Show)
data Shape =
Path
| Primitive
| Text
deriving(Eq, Show)
data Primitive =
Circle
| Ellipse
| Rectangle
| RegularPolygon
| Square
| Star
deriving(Eq, Show)
class PathLike a =
convertToPath :: a -> Path
Simplified Haskell homepage
A simplified Haskell frontpage
Why?
- to add a structure
- to reduce redundancy
- to make scanning easier
Contact
Contact me via
q 4 0 9
a t
k u d l i n g
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