Reactive-banana/Examples: Difference between revisions
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: A toy CRUD (Create/Read/Update/Destroy) application. Demonstrates how to do incremental updates. Of course, this makes the code quite messy, but I think it's still pretty nice. For instance, it was quite easy to add the filter box. | : A toy CRUD (Create/Read/Update/Destroy) application. Demonstrates how to do incremental updates. Of course, this makes the code quite messy, but I think it's still pretty nice. For instance, it was quite easy to add the filter box. | ||
[[Image:Reactive-banana-CRUD1.png]] [[Image:Reactive-banana-CRUD2.png]] | [[Image:Reactive-banana-CRUD1.png]] [[Image:Reactive-banana-CRUD2.png]] | ||
; [https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana-wx/src/TicTacToe.hs TicTacToe.hs] | |||
: A version of TicTacToe with silly interface elements, courtesy of Gideon Sireling. | |||
[[Image:Reactive-banana-TicTacToe.png]] | |||
; [https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana-wx/src/Wave.hs Wave.hs] | ; [https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana-wx/src/Wave.hs Wave.hs] | ||
: A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events. | : A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events. | ||
[[Image:Reactive-banana-Wave.png]] | [[Image:Reactive-banana-Wave.png]] |
Revision as of 15:44, 20 August 2011
Examples for the reactive-banana library.
Core Examples
- SlotMachine.hs
- Mainly demonstrates how to set up an event network with your own event loop. Also demonstrates the FRP functionality.
- RunPause.hs
- Demonstrates how to set up an event network with your own event loop and how to pause or resume it.
GUI Examples - Very simple
- Counter.hs
- A simple counter that can be manipulated with two buttons "Up" or "Down". Demonstrates the
accumD
function.
- NetMonitor.hs
- Minimalistic application that displays network statistics in real time. Demonstrates the
fromPoll
function.
- CurrencyConverter.hs
- Simple currency converter. Reads and writes values to text entry widgets. (Does wxHaskell offer a way to make this real-time?) Demonstrates how to use value recursion in the
NetworkDescription
monad.
- TwoCounters.hs
- Two simple counters. There is only one pair of buttons "Up" or "Down", the button "Switch Counters" allows you to specify which counter should be affected.
GUI Examples - More elaborate
- Asteroids.hs
- Port of the wxAsteroids example.
- CRUD.hs
- A toy CRUD (Create/Read/Update/Destroy) application. Demonstrates how to do incremental updates. Of course, this makes the code quite messy, but I think it's still pretty nice. For instance, it was quite easy to add the filter box.
- TicTacToe.hs
- A version of TicTacToe with silly interface elements, courtesy of Gideon Sireling.
- Wave.hs
- A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events.