From HaskellWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Bullet is a professional open source multi-threaded 3D Collision Detection and Rigid Body Dynamics Library written in C++. It is free for commercial use under the zlib license.


A cabalised wrapper is available: http://hackage.haskell.org/package/bullet

The source repository is on github: https://github.com/csabahruska/bullet

Note that you have to install the library before installing the package:

svn checkout http://bullet.googlecode.com/svn/trunk/@2440 bullet-read-only-2.79
cd bullet-read-only-2.79
cmake . -DBUILD_DEMOS=NO (on OSX for 32 bit GHC also add -DCMAKE_OSX_ARCHITECTURES='i386')
sudo make install

Now you can install the Haskell binding:

cabal install bullet


  • vehicle interface
  • constraints
  • soft body system

OpenGL example

The example on the screenshot below can be found in the package. You have to compile it by hand. Make sure that OpenGL and GLUT is installed, then enjoy:

cabal unpack bullet
cd bullet-x.x.x/Examples
ghc --make -O2 BulletExample

You can use the arrows to navigate the scene and P to pause/unpause.



Combining LambdaCube and Bullet

Hackage contains an example for combining LambdaCube and Bullet: lambdacube-bullet