Difference between revisions of "Game Development"

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[[Category:Games]] [[Category:Community]]
 
[[Category:Games]] [[Category:Community]]
   
The '''#haskell-game''' [[IRC channel]] on irc.freenode.net is for folks interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here.
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The '''#haskell-game''' [[IRC channel]] on irc.freenode.net is for everyone interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here.
   
 
== Resources ==
 
== Resources ==

Revision as of 01:08, 10 February 2011


The #haskell-game IRC channel on irc.freenode.net is for everyone interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here.

Resources

Applications and libraries/Games --- games and game libs in Haskell

I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz

wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids