Difference between revisions of "Game Development"

From HaskellWiki
Jump to navigation Jump to search
Line 12: Line 12:
   
 
== Articles and blog posts ==
 
== Articles and blog posts ==
  +
<!-- add new ones at the top, probably -->
   
 
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney
 
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney
Line 28: Line 29:
 
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
 
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
   
== Misc ==
+
== Examples ===
  +
<!-- add new ones at the top, probably -->
   
  +
* https://github.com/simonmichael/graphics-drawingcombinators-example - how to make an SDL-using package buildable on mac OSX
=== Examples ===
 
   
 
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
 
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff

Revision as of 20:56, 13 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Software

Articles and blog posts

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Examples =