Difference between revisions of "Glome"
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==About== |
==About== |
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Glome is a ray tracer written by Jim Snow. Originally it was written in Ocaml, but the more recent versions are written in Haskell. |
Glome is a ray tracer written by Jim Snow. Originally it was written in Ocaml, but the more recent versions are written in Haskell. |
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+ | |||
+ | Glome renders into an OpenGL window, and thus requires HOpenGL, though the libraries GlomeVec and GlomeTrace do not. |
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===GlomeVec=== |
===GlomeVec=== |
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− | GlomeVec is the vector library used by Glome |
+ | GlomeVec is the vector library used by Glome. On Oct 25 2009, it was released as a separate library. |
GlomeVec is also used by a separate project, [[IcoGrid]] |
GlomeVec is also used by a separate project, [[IcoGrid]] |
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+ | |||
+ | ==GlomeTrace== |
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+ | GlomeTrace is a library that provides ray-tracing algorithms and a variety of geometry primitives. It was released as a separate library on Jan 20 2010. |
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+ | |||
+ | Supported base primitives include: sphere, triangle, cone, cylinder, disc, plane, and box. |
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+ | |||
+ | Composite primitives (those which are containers for other primitives) include groups, csg differenc and intersection, transformed instances, textured objects, and bounding objects. |
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+ | |||
+ | In addition, there is an implementation of the BIH acceleration structure, which automatically builds a bounding volume hierarchy around unsorted lists of primitives. This greatly improves the performance for large scenes. |
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+ | |||
+ | GlomeTrace depends on GlomeVec, but it doesn't have any unusual dependencies. |
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==Documentation== |
==Documentation== |
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*[[Glome tutorial]] |
*[[Glome tutorial]] |
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+ | |||
+ | ==Questions== |
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+ | |||
+ | Send any questions to the author: jsnow@cs.pdx.edu |
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+ | In particular, I'd like to know if the test image is failing to render on you platform, or if it is failing to build. |
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==Links== |
==Links== |
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− | * [http://syn.cs.pdx.edu/~jsnow/glome Glome homepage] (This is down and needs to be moved elsewhere.) |
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* [http://hackage.haskell.org/package/glome-hs Glome on Hackage] |
* [http://hackage.haskell.org/package/glome-hs Glome on Hackage] |
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* [http://hackage.haskell.org/package/GlomeVec GlomeVec on Hackage] |
* [http://hackage.haskell.org/package/GlomeVec GlomeVec on Hackage] |
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+ | * [http://hackage.haskell.org/package/GlomeTrace GlomeTrace on Hackage] |
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+ | * [http://en.wikipedia.org/wiki/Bounding_interval_hierarchy BIH on Wikipedia] |
Revision as of 02:33, 21 January 2010
About
Glome is a ray tracer written by Jim Snow. Originally it was written in Ocaml, but the more recent versions are written in Haskell.
Glome renders into an OpenGL window, and thus requires HOpenGL, though the libraries GlomeVec and GlomeTrace do not.
GlomeVec
GlomeVec is the vector library used by Glome. On Oct 25 2009, it was released as a separate library.
GlomeVec is also used by a separate project, IcoGrid
GlomeTrace
GlomeTrace is a library that provides ray-tracing algorithms and a variety of geometry primitives. It was released as a separate library on Jan 20 2010.
Supported base primitives include: sphere, triangle, cone, cylinder, disc, plane, and box.
Composite primitives (those which are containers for other primitives) include groups, csg differenc and intersection, transformed instances, textured objects, and bounding objects.
In addition, there is an implementation of the BIH acceleration structure, which automatically builds a bounding volume hierarchy around unsorted lists of primitives. This greatly improves the performance for large scenes.
GlomeTrace depends on GlomeVec, but it doesn't have any unusual dependencies.
Documentation
Questions
Send any questions to the author: jsnow@cs.pdx.edu In particular, I'd like to know if the test image is failing to render on you platform, or if it is failing to build.