Difference between revisions of "Real World Applications"

From HaskellWiki
Jump to: navigation, search
m (Fix)
m (Minor)
Line 15: Line 15:
 
* A commercial game reacting to simulated physics events and user input.
 
* A commercial game reacting to simulated physics events and user input.
  
[[/Event_Driven_Applications/]]
+
More here: [[/Event_Driven_Applications/]]
  
 
== ? ==
 
== ? ==

Revision as of 11:06, 2 July 2014

Introduction

It is not always clear how to scale up from small "batch oriented" Haskell applications to large scale "Real World"/"Enterprise" Haskell systems.

The following articles discuss different ways to attack this problem.

Event Driven Applications

An event driven application is an application that reacts to external events.

Examples would be:

  • A text editor that reacts to user events (key pressed, mouse moved).
  • A web server reacting to IO events (message arrived, image compression done).
  • A commercial game reacting to simulated physics events and user input.

More here: Event_Driven_Applications

?

Please contribute additional/alternative ways to structure large scale Haskell applications here!

Questions and feedback

If you have any questions or suggestions, feel free to mail me.