Difference between revisions of "User:JRV"

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(Got rid of draft tutorial)
 
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I'm developing a tutorial on this page (slowly). I'm keeping it here so I can check out
 
format, figures, etc. before putting the whole think in the Tutorial area.
 
 
--------------------------------------------------------------
 
Here, we develop a simple (Mac) Xcode project using Cocoa, the Interface
 
Builder (IB). The project follows the Model-View-Control design pattern
 
encouraged by Apple, with the View and Control entirely in Cocoa and IB, and
 
the Model in Haskell.
 
 
This is far from fulfilling the request found in the
 
[[Missing_tutorials | Missing tutorials]] page.
 
But it is a simple process, not requiring
 
adding any Xcode plugins, or other extra applications.
 
 
It assumes you know something about Xcode, and something about Haskell.
 
Its not an objective-c bridge.
 
 
== Why? ==
 
Why would you want to do this? Those with Xcode/Cocoa experience will not
 
need an explanation. On the chance that someone else is browsing here,
 
I'll list a few things.
 
 
* Cocoa is not a language, it is a vast library of Objective-C objects.
 
 
* Cocoa covers tasks such as:
 
** windowing,
 
** displaying tables, outlines, trees,
 
** text fields (with built in editing),
 
** pretty easy printing, with pdf automatically available, and
 
** on and on...
 
 
* Objective-C is built on C, and is basically syntactic sugar for C.
 
 
Together with Interface Builder, one can define most user interfaces with
 
simple drag and drop from a library of element, then connect them with your
 
code by dragging and drop in the IB screen.
 
 
You automatically get full integration with the Mac system. You get the
 
Mac Aqua look.
 
 
Enough said. What Cocoa doesn't provide are the tools for mathematical
 
modeling of an application domain that Haskell provides. Parsing comes
 
immediately to mind.
 
 
In the interest of full disclosure—I'm not an old time Mac person. I've
 
had my Mac for two years. I only decided to learn Objective-C and Cocoa
 
after I explored doing an application using Python and Qt, and someone in
 
the Python community said “Objective-C is easy. Why don't you write a real
 
Mac application”. Neither am I a Haskell expert. Although I've tinkered
 
with Haskell for a long time (and it is probably my favorite language),
 
I've just come back to it after a couple years away.
 
 
== Overview ==
 
[[image:JRV_CocoaHaFib_before.png|thumb|350px|right]]
 
Here are screen shost of the simple application we will develop. The first
 
shows the application widow (together with the menu automatically generated
 
by Xcode), ready to enter a number.
 
 
The second shows the same scene after entering a number in the text box,
 
and pressing “return”.
 
 
The entire user interface was built in a short time using the graphical
 
Interface Builder, by dragging text the entry box, and the labels from a
 
library of “controls” onto the window. Notice that the labels are dynamic,
 
in the line “Fibonacci Number for n = … is: … ”.
 
 
I won't discuss Interface Builder any further in this tutorial.
 
 
[[image:JRV_CocoaHaFib_after.png|thumb|350px|right]]
 
 
== The Haskell module ==
 
For this test I used the same code as used in
 
[[Calling_Haskell_from_C|Calling Haskell from C], with some slight
 
modifications. Here is the Haskell code, in a file called ''FibTest.hs''.
 
 
<haskell>
 
 
{-# LANGUAGE ForeignFunctionInterface #-}
 
 
module FibTest where
 
 
import Foreign.C.Types
 
 
fibonacci :: Int -> Int
 
fibonacci n = fibs !! n
 
where fibs = 0 : 1 : zipWith (+) fibs (tail fibs)
 
 
fibonacci_hs :: CInt -> CInt
 
fibonacci_hs = fromIntegral . fibonacci . fromIntegral
 
 
foreign export ccall fibonacci_hs :: CInt -> CInt
 
 
</haskell>
 
 
We compile this with ghc, viz:
 
 
$ ghc -c -O FibTest.hs
 
 
This produces the following files that we will import into Xcode:
 
 
* ''FibTest.o''
 
* ''FibTest_stub.h''
 
* ''FibTest_stub.o''
 
 
and the following files that we won't need:
 
 
* ''FibTest_stub.c''
 
* ''FibTest.hi''
 
 
== Import into Xcode project ==
 
First we start an Xcode project in the usual way. I started this as a
 
plain Cocoa application. I called my application CocoaHaskellFib.
 
 
Several steps can be done in any order:
 
 
=== Copy Files ===
 
FibTest.o, FibTest_stub.h, and FibTest_stub.o into the folder where
 
you have saved your CocoaHaskellFib project.
 
 
Then add them to the project by Project ➝ Add To Project .
 
 
=== Create application class ===
 
Next, create a Cocoa Objective-C class using the Xcode menu, File→New.
 
I named mine CocoaFib. Xcode will create both an interface file (.h) and an
 
implementation file (.m).
 
 
Here is my interface file:
 
 
<pre>
 
#import <Cocoa/Cocoa.h>
 
 
 
@interface CocoaFib : NSObject {
 
IBOutlet NSTextField *integerInput;
 
IBOutlet NSTextField *fibOutput;
 
IBOutlet NSTextField *forNis;
 
 
}
 
 
-(IBAction)generate:(id)sender;
 
 
 
@end
 
</pre>
 
 
The three outlets are for the user input, fibonacci number output, and the
 
label.
 
 
And here is my implementation code:
 
 
<pre>
 
#import "CocoaFib.h"
 
#include "HsFFI.h"
 
#include "FibTest_stub.h"
 
 
@implementation CocoaFib
 
 
-(IBAction)generate:(id)sender{
 
int i = [integerInput intValue];
 
NSLog(@" in generate, integer input is %d\n",i );
 
unsigned int j = fibonacci_hs(i);
 
[forNis setIntValue:i];
 
[fibOutput setIntValue:j];
 
 
}
 
 
 
-(void)dealloc{
 
hs_exit();
 
[super dealloc];
 
}
 
 
 
@end
 
 
</pre>
 
 
Note the include lines for 1) ''hsFFI.h'', and ''FibTest_stub.h''.
 
 
Note also the ''hs_exit'' call in ''dealloc''.
 
 
=== Modify main.m ===
 
When creating a Cocoa project, Xcode automatically generates a file
 
''main.m''. Normally, one never touches this file. However, when using
 
a Haskell module, one needs to initialize the Haskell run-time by calling
 
''hs_init''. Normally, I would do this in an ''init'' call of
 
''CocoaFib.m'', rather than in ''main.m'', but since ''hs_init'' needs an
 
''argc'' and ''argv'', and since ''main.m'' already has them hanging
 
around, I took the easy way out.
 
 
Here is ''main.m''
 
 
<pre>
 
#import <Cocoa/Cocoa.h>
 
#include "FibTest_stub.h"
 
 
int main(int argc, char *argv[])
 
{
 
hs_init(&argc, &argv);
 
return NSApplicationMain(argc, (const char **) argv);
 
}
 
 
 
</pre>
 
 
The only changes to the main.m provided by Xcode are the addition of
 
''include "FibTest_stub.h"'' and the call to ''hs_init''.
 
 
== Compile and run ==
 
This is the easy part. Just kidding. It should be easy, if it were easy
 
to make a library or executable containing ''FibTest.o'',
 
''FibTest_stub.o'' and all their dependencies. Unfortunately I've been
 
unable to do that, in spite of spending most of my spare time for a week
 
trying, and posting questions on ''Haskell-cafe''.
 
 
Anyway, here is how I did it. If you have a better way, here is a good
 
place to edit this tutorial!
 
 
=== Build and go, the first time ===
 
=== Iterate build and go ===
 
=== Symlink renamed libgmp.a ===
 
== To do ==
 

Latest revision as of 16:22, 2 November 2009