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==About== Glome is a ray tracer written by Jim Snow. Originally it was written in Ocaml, but the more recent versions are written in Haskell. Glome consists of the vector library GlomeVec, the ray tracing library GlomeTrace and an application called GlomeView. GlomeView renders into an SDL window, and thus requires SDL. The ray tracing engine itself, though, has few dependencies. (There is a deprecated package available on Hackage called glome-hs, which renders into an OpenGL window. It probably won't work with recent versions of GlomeTrace.) If everything works, you should see an image something like this when you run Glome the first time: (Testscene for early versions of Glome) [[Image:Glome-testscene-small.png]] (Testscene for 0.3.1) [[Image:GlomeView-0.3.png]] (Use +RTS -N4 or whatever if you want to use more than one core.) Glome does not have a scene description language of its own (save for a rather rudimentary NFF parser), so the most convenient way to describe a scene is directly in Haskell. One can edit the file TestScene.hs included in GlomeView, then re-compile.
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