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== Possible Projects == CodeWorld is a large project, and has a lot going on! '''If you're a beginner:''' consider using CodeWorld to build your own project! There are APIs that make it ease to create fractals and geometric patterns, animations, physics simulations, and casual games. In fact, I'm fairly comfortable saying that CodeWorld's collaboration API is the easiest way to build multi-player games in Haskell that you'll find! New contributions to the gallery are helpful ([https://github.com/google/codeworld/issues/452 bug]). So are contributions to the online guide! '''If you want to jump in''' and work on more fundamental changes to CodeWorld, then here's a list of tasks of reasonable scope for a weekend. * Improving the editor with better autocomplete ([https://github.com/google/codeworld/issues/33 bug], [https://github.com/google/codeworld/issues/135 bug]), links between declarations and usage ([https://github.com/google/codeworld/issues/136 bug]), collaborative coding using together.js ([https://github.com/google/codeworld/issues/17 bug]), or other editor features ([https://github.com/google/codeworld/issues/134 bug], [https://github.com/google/codeworld/issues/10 bug]). * Exporting drawings and animations to image files, animated gifs, or video files. ([https://github.com/google/codeworld/issues/449 bug]) * Debugging features ([https://github.com/google/codeworld/issues/21 bug], [https://github.com/google/codeworld/issues/20 bug], [https://github.com/google/codeworld/issues/424 bug]) * Better support for console-mode programs. ([https://github.com/google/codeworld/issues/254 bug]) * Constructive area geometry ([https://github.com/google/codeworld/issues/28 bug]) * Improve multi-player game framework by improving the lobby UI and error handling ([https://github.com/google/codeworld/issues/450 bug], [https://github.com/google/codeworld/issues/398 bug]), random player matching ([https://github.com/google/codeworld/issues/451 bug]), WebRTC ([https://github.com/google/codeworld/issues/391 bug]), desync detection ([https://github.com/google/codeworld/issues/434 bug]), or smoothing network latency ([https://github.com/google/codeworld/issues/447 bug]) There are other possibilities, as well, if none of this catches your eye.
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