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| | == Haskell Cookbook == |
| | * [[Cookbook/Compilers and interpreters|Haskell compilers and interpreters]] |
| | * [[Cookbook/Numbers|Numbers]] |
| | * [[Cookbook/Lists and strings|Lists and strings]] |
| | * [[Cookbook/Other data structures|Other data structures]] |
| | * [[Cookbook/Dates And Time|Dates and time]] |
| | * [[Cookbook/Pattern matching|Pattern matching]] |
| | * [[Cookbook/Interactivity|Interactivity]] |
| | * [[Cookbook/Files|Files]] |
| | * [[Cookbook/Network programming|Network programming]] |
| | * [[Cookbook/XML|XML]] |
| | * [[Cookbook/Databases access|Databases access]] |
| | * [[Cookbook/Graphical user interfaces|Graphical user interfaces]] |
| | * [[Cookbook/PDF files|PDF files]] |
| | * [[Cookbook/FFI|FFI]] |
| | * [[Cookbook/Testing|Testing]] |
| | |
| | == Similar projects for other programming languages == |
| | * [http://cl-cookbook.sourceforge.net/ Common Lisp Cookbook] |
| | * [http://pleac.sourceforge.net/ PLEAC] |
| | * [http://www.zenspider.com/Languages/Ruby/Cookbook/index.html Ruby Cookbook] |
| | * [http://schemecookbook.org/Cookbook/WebHome Scheme Cookbook] |
| | * [http://fssnip.net/ F# Snippets] |
| | [[Category:FAQ]] |
| [[Category:How to]] | | [[Category:How to]] |
| {{Template:Anonymousdraft}}
| |
|
| |
| '''We need to start a Haskell centered cookbook (aka, not a [http://pleac.sourceforge.net/ PLEAC] clone)
| |
|
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| This page is based on the Scheme Cookbook at
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| http://schemecookbook.org/Cookbook/WebHome'''
| |
| == Prelude ==
| |
|
| |
| A lot of functions are defined in the "[http://www.haskell.org/hoogle/?q=Prelude Prelude]". Also, if you ever want to search for a function, based on the name, type or module, take a look at the excellent [http://www.haskell.org/hoogle Hoogle]. This is for a lot of people a must-have while debugging and writing Haskell programs.
| |
|
| |
| == GHCi/Hugs ==
| |
| === GHCi interaction ===
| |
| To start GHCi from a command prompt, simply type `ghci'
| |
|
| |
| $ ghci
| |
| ___ ___ _
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| / _ \ /\ /\/ __(_)
| |
| / /_\// /_/ / / | | GHC Interactive, version 6.6, for Haskell 98.
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| / /_\\/ __ / /___| | http://www.haskell.org/ghc/
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| \____/\/ /_/\____/|_| Type :? for help.
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|
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| Loading package base ... linking ... done.
| |
| Prelude>
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|
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| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html Prelude] is the "base" library of Haskell.
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|
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| To create variables at the GHCi prompt, use `let'
| |
| <haskell>
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| Prelude> let x = 5
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| Prelude> x
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| 5
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| Prelude> let y = 3
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| Prelude> y
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| 3
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| Prelude> x + y
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| 8
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| </haskell>
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|
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| `let' is also the way to create simple functions at the GHCi prompt
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| <haskell>
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| Prelude> let fact n = product [1..n]
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| Prelude> fact 5
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| 120
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| </haskell>
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|
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|
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| == Types ==
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| To check the type of an expression or function, use the command `:t'
| |
| <haskell>
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| Prelude> :t x
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| x :: Integer
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| Prelude> :t "Hello"
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| "Hello" :: [Char]
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| </haskell>
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| Haskell has the following types defined in the [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html Standard Prelude].
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| <haskell>
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| Int -- bounded, word-sized integers
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| Integer -- unbounded integers
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| Double -- floating point values
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| Char -- characters
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| String -- equivalent to [Char], strings are lists of characters
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| () -- the unit type
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| Bool -- booleans
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| [a] -- lists
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| (a,b) -- tuples / product types
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| Either a b -- sum types
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| Maybe a -- optional values
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| </haskell>
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|
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| == Strings ==
| |
| === Input ===
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| Strings can be read as input using [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3AgetLine getLine].
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| <haskell>
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| Prelude> getLine
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| Foo bar baz
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| "Foo bar baz"
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| </haskell>
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|
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| === Output ===
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| Strings can be output in a number of different ways.
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| <haskell>
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| Prelude> putStr "Foo"
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| FooPrelude>
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| </haskell>
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| As you can see, [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3AputStr putStr] does not include the newline character `\n'. We can either use putStr like this:
| |
| <haskell>
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| Prelude> putStr "Foo\n"
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| Foo
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| </haskell>
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| Or use [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3AputStrLn putStrLn], which is already in the Standard Prelude
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| <haskell>
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| Prelude> putStrLn "Foo"
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| Foo
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| </haskell>
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| We can also use [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Aprint print] to print a string, '''including the quotation marks.'''
| |
| <haskell>
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| Prelude> print "Foo"
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| "Foo"
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| </haskell>
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|
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| === Concatenation ===
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| Concatenation of strings (or any other list) is done with the `++' operator.
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| <haskell>
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| Prelude> "foo" ++ "bar"
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| "foobar"
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| </haskell>
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|
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| === Regular expressions ===
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|
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| Regular expressions are useful in some situations where the Data.List
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| library is unwieldy. Posix style regular expressions are available in
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| the core libraries, and a suite of other regular expression libraries
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| are [also available], including PCRE and TRE-style regexes.
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|
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| Bryan O'Sullivan has written [http://www.serpentine.com/blog/2007/02/27/a-haskell-regular-expression-tutorial/ a nice introduction] to using the new regex libraries.
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|
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| === Interpolation ===
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| === Performance ===
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|
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| For high performance requirements (where you would typically consider
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| C), consider using Data.ByteString.
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|
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| === Unicode (?) ===
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|
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|
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| == Numbers ==
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| Numbers in Haskell can be of the type <hask>Int, Integer, Float, Double, or Rational</hask>.
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| === Random numbers ===
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| <haskell>
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| main = do
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| gen <- getStdGen
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| ns <- randoms gen
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| print $ take 10 ns
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| </haskell>
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|
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| === Binary representation of numbers ===
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| <haskell>
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| import Data.Bits
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| import Data.List (foldl')
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|
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| -- Extract a range of bits, most-significant first
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| bitRange :: Bits a => a -> Int -> Int -> [Bool]
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| bitRange n lo hi = foldl' (\l -> \x -> testBit n x : l) [] [lo..hi]
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|
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| -- Extract all bits, most-significant first
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| bits :: Bits a => a -> [Bool]
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| bits n = bitRange n 0 (bitSize n - 1)
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|
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| -- Display a number in binary, including leading zeroes.
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| -- c.f. Numeric.showHex
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| showBits :: Bits a => a -> ShowS
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| showBits = showString . map (\b -> if b then '1' else '0') . bits
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| </haskell>
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|
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| == Dates and time ==
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| Use [http://haskell.org/ghc/docs/latest/html/libraries/base/System-Time.html#v%3AgetClockTime System.Time.getClockTime] to get a properly formatted date stamp.
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|
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| <haskell>
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| Prelude> System.Time.getClockTime
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| Wed Feb 21 20:05:35 CST 2007
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| </haskell>
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|
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| === CPU time ===
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| Use [http://www.haskell.org/ghc/docs/latest/html/libraries/base/System-CPUTime.html#v%3AgetCPUTime System.CPUTime.getCPUTime] to get the CPU time in picoseconds.
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|
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| You can time a computation like this
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| <haskell>
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| getCPUTimeDouble :: IO Double
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| getCPUTimeDouble = do t <- System.CPUTime.getCPUTime; return $ (fromInteger t) * 1e-12
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|
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| main = do
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| t1 <- getCPUTimeDouble
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| print (fib 30)
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| t2 <- getCPUTimeDouble
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| print (t2-t1)
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| </haskell>
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|
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| == Lists ==
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| In Haskell, lists are what Arrays are in most other languages. Haskell has all of the general list manipulation functions, see also <hask>Data.List</hask>.
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|
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| <haskell>
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| Prelude> head [1,2,3]
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| 1
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|
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| Prelude> tail [1,2,3]
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| [2,3]
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|
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| Prelude> length [1,2,3]
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| 3
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|
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| Prelude> init [1,2,3]
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| [1,2]
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|
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| Prelude> last [1,2,3]
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| 3
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| </haskell>
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|
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| Furthermore, Haskell supports some neat concepts.
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|
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| ===Infinite lists===
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| <haskell>
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| Prelude> [1..]
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| </haskell>
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|
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| The list of all squares:
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| <haskell>
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| square x = x*x
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| squares = map square [1..]
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| </haskell>
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|
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| But in the end, you probably don't want to use infinite lists, but make them finite. You can do this with <hask>take</hask>:
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|
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| <haskell>
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| Prelude> take 10 squares
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| [1,4,9,16,25,36,49,64,81,100]
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| </haskell>
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|
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| ===List comprehensions===
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|
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| The list of all squares can also be written in a more comprehensive way, using list comprehensions:
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|
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| <haskell>
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| squares = [x*x | x <- [1..]]
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| </haskell>
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|
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| List comprehensions allow for constraints as well:
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|
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| <haskell>
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| -- multiples of 3 or 5
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| mults = [ x | x <- [1..], mod x 3 == 0 || mod x 5 == 0 ]
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| </haskell>
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|
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| == Pattern matching ==
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| Haskell does implicit pattern matching.
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|
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| A good example of pattern matching is done in the fact function for finding a factorial.
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| <haskell>
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| fact :: Integer -> Integer
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| fact 0 = 1
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| fact n = n * fact (n - 1)
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| </haskell>
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| In this function, <hask>fact :: Integer -> Integer</hask> is the functions type definition.
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|
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| The next line, <hask>fact 0 = 1</hask> is a pattern match, so when the argument to the function fact is 0, the return value is 1.
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|
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| The 3rd and final line of this function is another pattern match, which says that, whatever number was entered as the argument, is multiplied by the factorial of that number, minus 1. Notice this function is recursive.
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|
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| Pattern matching in Haskell evaluates the patterns in the order they are written, so <hask>fact 0 = 1</hask> is evaluated before <hask>fact n = n * fact (n - 1)</hask>.
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|
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| == Files ==
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| === Simple IO ===
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| Using <hask>interact :: (String -> String) -> IO ()</hask>, you can easily do things with stdin and stdout.
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|
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| A program to sum up numbers:
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|
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| <haskell>main = interact $ show . sum . map read . lines</haskell>
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|
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| A program that adds line numbers to each line:
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|
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| <haskell>
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| main = interact numberLines
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| numberLines = unlines . zipWith combine [1..] . lines
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| where combine lineNumber text = concat [show lineNumber, " ", text]
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| </haskell>
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|
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| === Reading from files ===
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| The System.IO library contains the functions needed for file IO. The program
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| below displays the contents of the file c:\test.txt.
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|
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| <haskell>
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| import System.IO
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|
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| main = do
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| h <- openFile "c:\\test.txt" ReadMode
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| contents <- hGetContents h
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| putStrLn contents
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| hClose h
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| </haskell>
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|
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| The same program, with some higher-lever functions:
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|
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| <haskell>
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| main = do
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| contents <- readFile "c:\\test.txt"
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| putStrLn contents
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| </haskell>
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| === Writing to files ===
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|
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| The following program writes the first 100 squares to a file:
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| <haskell>
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| -- generate a list of squares with length 'num' in string-format.
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| numbers num = unlines $ take num $ map (show . \x -> x*x) [1..]
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|
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| main = do
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| writeFile "test.txt" (numbers 100)
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| putStrLn "successfully written"
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| </haskell>
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|
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| This will override the old contents of the file, or create a new file if the file doesn't exist yet. If you want to append to a file, you can use <hask>appendFile</hask>.
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|
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| === Logging to a file ===
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|
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| == Data structures ==
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|
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| GHC comes with some handy data-structures by default. If you want to use a Map, use [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Map.html Data.Map]. For sets, you can use Data.Set. A good way to find efficient data-structures is to take a look at the hierarchical libraries, see [http://haskell.org/ghc/docs/latest/html/libraries/index.html Haskell Hierarchical Libraries] and scroll down to 'Data'.
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|
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| === Map ===
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|
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| A naive implementation of a map would be using a list of tuples in the form of (key, value). This is used a lot, but has the big disadvantage that most operations take O(n) time.
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|
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| Using [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Map.html Data.Map] we can construct a fast map using this data-structure:
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|
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| <haskell>
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| import qualified Data.Map as Map
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|
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| myMap :: Map.Map String Int
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| myMap = Map.fromList [("alice", 111), ("bob", 333), ("douglas", 42)]
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| </haskell>
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|
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| We can then do quick lookups:
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| <haskell>
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| bobsPhone :: Maybe Int
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| bobsPhone = Map.lookup "bob" myMap
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| </haskell>
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|
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| Map is often imported <hask>qualified</hask> to avoid name-clashing with the Prelude. See [[Import]] for more information.
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|
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| === Set ===
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| === Tree ===
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| === ByteString ===
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|
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| === Arrays ===
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| Arrays are generally eschewed in Haskell. However, they are useful if you desperately need constant lookup or update or if you have huge amounts of raw data.
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|
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| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Array-IArray.html Immutable arrays] like <hask>Data.Array.IArray.Array i e</hask> offer lookup in constant time but they get copied when you update an element. Use them if they can be filled in one go.
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| The following example groups a list of numbers according to their residual after division by <hask>n</hask> in one go.
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| <haskell>
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| bucketByResidual :: Int -> [Int] -> Array Int [Int]
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| bucketByResidual n xs = accumArray (\xs x -> x:xs) [] (0,n-1) [(x `mod` n, x) | x <- xs]
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|
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| Data.Arra.IArray> bucketByResidual 4 [x*x | x <- [1..10]]
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| array (0,3) [(0,[100,64,36,16,4]),(1,[81,49,25,9,1]),(2,[]),(3,[])]
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|
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| Data.Arra.IArray> amap reverse it
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| array (0,3) [(0,[4,16,36,64,100]),(1,[1,9,25,49,81]),(2,[]),(3,[])]
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| </haskell>
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| Note that the array can fill itself up in a circular fashion. Useful for dynamic programming. Here is the [[Edit distance]] between two strings without array updates.
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| <haskell>
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| editDistance :: Eq a => [a] -> [a] -> Int
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| editDistance xs ys = table ! (m,n)
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| where
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| (m,n) = (length xs, length ys)
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| x = array (1,m) (zip [1..] xs)
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| y = array (1,n) (zip [1..] ys)
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|
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| table :: Array (Int,Int) Int
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| table = array bnds [(ij, dist ij) | ij <- range bnds]
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| bnds = ((0,0),(m,n))
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|
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| dist (0,j) = j
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| dist (i,0) = i
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| dist (i,j) = minimum [table ! (i-1,j) + 1, table ! (i,j-1) + 1,
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| if x ! i == y ! j then table ! (i-1,j-1) else 1 + table ! (i-1,j-1)]
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| </haskell>
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|
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|
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| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Array-MArray.html Mutable arrays] like <hask>Data.Array.IO.IOArray i e</hask> are updated in place, but they have to live in the IO-monad or the ST-monad in order to not destroy referential transparency. There are also [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Array-Diff.html diff arrays] like <hask>Data.Array.Diff.DiffArray i e</hask> that look like immutable arrays but do updates in place if used in a single threaded way. Here is depth first search with diff arrays that checks whether a directed graph contains a cycle. ''Note: this example really belongs to Map or Set.''
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| <haskell>
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| import Control.Monad.State
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| type Node = Int
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| data Color = White | Grey | Black
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|
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| hasCycle :: Array Node [Node] -> Bool
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| hasCycle graph = runState (mapDfs $ indices g) initSeen
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| where
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| initSeen :: DiffArray Node Color
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| initSeen = listArray (bounds graph) (repeat White)
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| mapDfs = fmap or . mapM dfs
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| dfs node = get >>= \seen -> case (seen ! node) of
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| Black -> return False
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| Grey -> return True -- we found a cycle
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| White -> do
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| modify $ \seen -> seen // [(node,Grey )]
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| found <- mapDfs (graph ! node)
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| modify $ \seen -> seen // [(node,Black)]
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| return found
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| </haskell>
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|
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| == Network programming ==
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| The following example makes use of the Network and System.IO libraries to open
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| a socket connection to Google and retrieve the Google home page.
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|
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| <haskell>
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| import Network;
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| import System.IO;
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|
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| main = withSocketsDo $ do
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| h <- connectTo "www.google.com" (PortNumber 80)
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| hSetBuffering h LineBuffering
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| hPutStr h "GET / HTTP/1.1\nhost: www.google.com\n\n"
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| contents <- hGetContents h
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| putStrLn contents
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| hClose h
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| </haskell>
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| == XML ==
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| === Libraries ===
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| There are multiple libraries available. In my own (limited) experience, I could only get [[HXT]] to do everything I wanted. It does make heavy use of [[http://haskell.org/arrows Arrows]].
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|
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| === Parsing XML ===
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|
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| == Databases ==
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| There are two packages you can use to connect to MySQL, PostgreSQL, Sqlite3 and ODBC databases: [http://software.complete.org/software/projects/show/hdbc HDBC] and Hsql
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|
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| === MySQL ===
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| === PostgreSQL ===
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| === SQLite ===
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| Suppose you have created a 'test.db' database like this,
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|
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| $ sqlite3 test.db "create table t1 (t1key INTEGER PRIMARY KEY,data TEXT,num double,timeEnter DATE);"
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|
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| $ sqlite3 test.db "insert into t1 (data,num) values ('This is sample data',3);"
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|
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| $ sqlite3 test.db "insert into t1 (data,num) values ('More sample data',6);"
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|
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| $ sqlite3 test.db "insert into t1 (data,num) values ('And a little more',9);"
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|
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| Using HDBC and HDBC-sqlite3 packages, you can connect and query it like this:
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| <haskell>
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| import Control.Monad
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| import Database.HDBC
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| import Database.HDBC.Sqlite3
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|
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| main = do conn <- connectSqlite3 "test.db"
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| rows <- quickQuery' conn "SELECT * from t1" []
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| forM_ rows $ \row -> putStrLn $ show row
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| </haskell>
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|
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|
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| $ ghc --make sqlite.hs
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|
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| $ ./sqlite
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|
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| output:
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|
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| [SqlString "1",SqlString "This is sample data",SqlString "3.0",SqlNull]
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|
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| [SqlString "2",SqlString "More sample data",SqlString "6.0",SqlNull]
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|
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| [SqlString "3",SqlString "And a little more",SqlString "9.0",SqlNull]
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|
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|
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| == Graphical user interfaces ==
| |
|
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| === wxHaskell ===
| |
| [[http://wxhaskell.sourceforge.net/ wxHaskell]] is a portable and native GUI library for Haskell based on the wxWidgets Library.
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|
| |
| Hello World example:
| |
|
| |
| <haskell>
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| module Main where
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| import Graphics.UI.WX
| |
|
| |
| main :: IO ()
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| main
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| = start hello
| |
|
| |
| hello :: IO ()
| |
| hello
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| = do f <- frame [text := "Hello!"]
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| quit <- button f [text := "Quit", on command := close f]
| |
| set f [layout := widget quit]
| |
| </haskell>
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|
| |
| This code was taken from [[http://wxhaskell.sourceforge.net/quickstart.html "a quick start with wxHaskell"]] on the wxHaskell site.
| |
|
| |
| === Gtk2Hs ===
| |
| [http://haskell.org/gtk2hs/screenshots/ Gtk2Hs] is a GUI Library for
| |
| Haskell based on GTK. [http://home.telfort.nl/sp969709/gtk2hs/ Gtk2Hs Tutorial].
| |
|
| |
| Hello world example:
| |
|
| |
| <haskell>
| |
| import Graphics.UI.Gtk
| |
|
| |
| main :: IO ()
| |
| main = do
| |
| initGUI
| |
| w <- windowNew
| |
| b <- buttonNew
| |
| set b [buttonLabel := "Quit"]
| |
| onClicked b $ widgetDestroy w
| |
| set w [windowTitle := "Hello", containerBorderWidth := 10]
| |
| containerAdd w b
| |
| onDestroy w mainQuit
| |
| widgetShowAll w
| |
| mainGUI
| |
| </haskell>
| |
|
| |
| For more examples, see: [[Applications and libraries/Games]]
| |
|
| |
| === HOpenGL ===
| |
| [[http://www.haskell.org/HOpenGL/ HOpenGL]] is a Haskell binding for the OpenGL graphics API (GL 1.2.1 / GLU 1.3) and the portable OpenGL utility toolkit GLUT.
| |
| There is a Haskell OpenGL Tetris program at
| |
| [[http://haskell-tetris.pbwiki.com/Main]] by Jim.
| |
|
| |
| See also: [[Applications and libraries/Games]]
| |
|
| |
| === SDL ===
| |
| There are some Haskell bindings to [[http://libsdl.org SDL]] at [http://hackage.haskell.org/packages/archive/pkg-list.html Hackage].
| |
|
| |
|
| |
| == FFI ==
| |
| === How to interface with C===
| |
|
| |
| Magnus has written [http://therning.org/magnus/archives/315 a nice example ] on how to call a C function operating on a user defined type.
| |
|
| |
|
| |
|
| |
| == Testing ==
| |
| === QuickCheck ===
| |
| === HUnit ===
| |