LambdaCubeEngine: Difference between revisions

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The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
=== Download ===
* make a cabalized version and upload it to hackage


=== Download ===
=== Download ===
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=== License ===
=== License ===
The code is released under GPLv3.
The code is released under GPLv3.
I'm planning to switch to BSD3.
Or maybe a dual license.





Revision as of 21:38, 2 April 2009

Lambda-Cube render engine

Overview

Lambda-cube is a 3D rendering engine entirely written in Haskell.

It targets newer graphics hardware. The engine uses Ogre3D's mesh and material file format. The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)

Download

* make a cabalized version and upload it to hackage

Download

lambdacube-engine

Screenshot

License

The code is released under GPLv3. I'm planning to switch to BSD3. Or maybe a dual license.


Features

  • Mesh file format
    • geometry is supported
    • skeletal animation is in progress
  • Material Script
    • [partly supported] material
    • [partly supported] technique
    • [partly supported] pass
    • [partly supported] texture_unit
    • [partly supported] vertex_program
    • [partly supported] fragment_program

Used Packages and programs

  • OpenGL
  • GLFW
  • STB-image
  • HXT
  • UULib
  • Zip-Archive
  • Alex