Diagrams: Difference between revisions
m (→Core DSL: animations/pages/frames for SWF and PDF backends) |
m (→Core DSL) |
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* graphical primitives | * graphical primitives | ||
** text, rectangles, polygons, paths | ** text, rectangles, polygons, paths | ||
*** imho there should be primitive shape typeclass, so that shapes like circles and rectangles have a "convertToPath" function. Backends like SVG can then choose to convert shapes like a rectangle to a polygon or to a SVG rectangle | *** imho there should be primitive shape typeclass, so that shapes like circles and rectangles have a "convertToPath" function. Backends like SVG can then choose to convert shapes like a rectangle to a polygon or to a SVG rectangle | ||
** boolean operations of paths | ** boolean operations of paths |
Revision as of 07:21, 28 October 2009
The diagrams library provides an embedded domain-specific language (EDSL) for creating simple pictures and diagrams in Haskell
Rewrite
Many Haskell graphic libraries are tied to a specific rendering backend (Cairo, OpenGL, libGD etc) which makes collaboration and reuse of code and data structures very hard or impossible.
Also some dependencies are hard to fulfill. Cairo is very difficult to install on Mac OS 10.6. If you just need to generate PDF diagrams, you could choose the pure HPDF library where e.g. Hieroglyph can not be installed because of its Cairo dependence.
A rewrite of diagrams should include separate packages for:
Core DSL
- graphical primitives
- text, rectangles, polygons, paths
- imho there should be primitive shape typeclass, so that shapes like circles and rectangles have a "convertToPath" function. Backends like SVG can then choose to convert shapes like a rectangle to a polygon or to a SVG rectangle
- boolean operations of paths
- text, rectangles, polygons, paths
- graphical attributes
- fill, stroke, arrows, shadow
- constraint solving
- animations/pages/frames
Input/Output
Output
- interactive drawing via Cairo
- PDF export via pure HPDF
- EPS export
- SWF export
- LaTeX export
- exotic backends
- generate Java2d or Processing source code
Input
- pure Haskell PNG import via pngload
- pure Haskell SVG import