Difference between revisions of "LambdaCubeEngine"
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GergelyPatai (talk | contribs) (News of the second release.) |
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== Overview == |
== Overview == |
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− | LambdaCube is a |
+ | LambdaCube is a Domain Specific Language for 3D graphics. |
− | The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes |
+ | The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes. |
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− | An application building on LambdaCube is composed of the following layers: |
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− | {| cellspacing="0" cellpadding="2" |
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− | | colspan="5" align="center" style="background: #ccccff" | application |
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− | |- |
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− | | colspan="2" style="background: #ffffcc" | |
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− | | colspan="3" align="center" style="background: #ccffcc" | optional components |
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− | |- |
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− | | colspan="5" align="center" style="background: #ffffcc" | generic core |
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− | |- |
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− | | colspan="5" align="center" style="background: #ffcccc" | render system |
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− | |- |
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− | | align="center" style="background: #cccccc" | native OpenGL |
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− | | align="center" | or |
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− | | align="center" style="background: #cccccc" | DirectX |
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− | | align="center" | or |
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− | | align="center" style="background: #cccccc" | ... |
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− | |} |
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+ | [http://code.google.com/p/lambdacube/ LambdaCube repository at Google Code (obsolete)] |
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− | * optional components: e.g. loaders for various formats, physics engine |
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− | * generic core: resource handling, script loading, rendering |
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− | * render system: a thin abstraction layer to unify low-level APIs |
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− | == |
+ | == History == |
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement] |
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement] |
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* 2009-03-31 - Application for [http://ocaml.janestcapital.com/?q=node/58 Jane Street Summer Project] sent in |
* 2009-03-31 - Application for [http://ocaml.janestcapital.com/?q=node/58 Jane Street Summer Project] sent in |
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* 2009-01-?? - Development started |
* 2009-01-?? - Development started |
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− | == Todo == |
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− | |||
− | * Must have: |
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− | ** skeletal animation |
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− | ** shadow mapping |
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− | ** full shader support |
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− | ** LOD support |
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− | * Medium priority: |
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− | ** texture effects |
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− | ** overlay support + font rendering |
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− | ** terrain support (heightmap with LOD, cf. [http://www.andrasbalogh.com/RangerMk2/ SOAR]) |
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− | ** binary loader for the native Ogre format |
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− | ** framework for supporting various shaders (glsl, Cg) |
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− | ** (DONE) rewrite to [http://hackage.haskell.org/package/OpenGLRaw OpenGLRaw] |
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− | * Low priority: |
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− | ** particle system |
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− | ** volumetric clouds |
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− | ** imposters |
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− | ** COLLADA support |
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− | ** mesh modelling interface |
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− | * Long term: |
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− | ** Quake3 map loader (BSP support) |
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== Screenshots == |
== Screenshots == |
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The code is released under BSD3. |
The code is released under BSD3. |
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− | == Features == |
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− | |||
− | * [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 Mesh file format] |
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− | ** Geometry is supported |
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− | * [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 Material Script] |
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The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install. |
The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install. |
Revision as of 18:46, 15 June 2012
Overview
LambdaCube is a Domain Specific Language for 3D graphics.
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
Download
LambdaCube DSL repository at GitHub
LambdaCube repository at Google Code (obsolete)
History
- 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
- 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
- 2009-09-22 - The summer report was presented at the JSSP meeting
- 2009-08-10 - Major public commit that went with the mid-summer report
- 2009-05-12 - Project announced to be among the JSSP winners
- 2009-03-31 - Application for Jane Street Summer Project sent in
- 2009-01-?? - Development started
Screenshots
2009-11 - Hackage release
2009-09 - JSSP meeting
Tile Racer track loader:
Bullet physics integration:
2009-03 - Pre-summer mock-up
Licence
The code is released under BSD3.
The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.