Cookbook/Numbers: Difference between revisions
< Cookbook
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| rounding a given number | | rounding a given number | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v:round round] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v:round round] | ||
|<haskell> | |<haskell> | ||
round 3.4 --> 3 | round 3.4 --> 3 | ||
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|- | |- | ||
| finding the nearest integer greater than or equal to a given number | | finding the nearest integer greater than or equal to a given number | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Aceiling ceiling] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Aceiling ceiling] | ||
|<haskell> | |<haskell> | ||
ceiling 3.0 --> 3 | ceiling 3.0 --> 3 | ||
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|- | |- | ||
| finding the nearest integer less than or equal to a given number | | finding the nearest integer less than or equal to a given number | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Afloor floor] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Afloor floor] | ||
|<haskell> | |<haskell> | ||
floor 3.0 --> 3 | floor 3.0 --> 3 | ||
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|- | |- | ||
| finding the nearest integer between zero and a given number | | finding the nearest integer between zero and a given number | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Atruncate truncate] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Atruncate truncate] | ||
|<haskell> | |<haskell> | ||
truncate 3.0 --> 3 | truncate 3.0 --> 3 | ||
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<haskell> | <haskell> | ||
log 2.718281828459045 --> 1.0 | log 2.718281828459045 --> 1.0 | ||
logBase 10 10000 --> 4.0 | logBase-4.12.0.0 10 10000 --> 4.0 | ||
</haskell> | </haskell> | ||
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| creating a complex number from real and imaginary rectangular components | | creating a complex number from real and imaginary rectangular components | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Complex.html#v%3A%3A%2B (:+)] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Data-Complex.html#v%3A%3A%2B (:+)] | ||
|<haskell> | |<haskell> | ||
import Data.Complex | import Data.Complex | ||
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| creating a complex number from polar components | | creating a complex number from polar components | ||
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Complex.html#v%3AmkPolar mkPolar] | | [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Data-Complex.html#v%3AmkPolar mkPolar] | ||
|<haskell> | |<haskell> | ||
import Data.Complex | import Data.Complex |
Latest revision as of 21:03, 6 January 2019
Numbers in Haskell can be of the type Int, Integer, Float, Double, or Rational
.
Rounding numbers
Problem | Solution | Examples |
---|---|---|
rounding a given number | round | round 3.4 --> 3
round 3.5 --> 4
round 2.5 --> 2 |
finding the nearest integer greater than or equal to a given number | ceiling | ceiling 3.0 --> 3
ceiling 3.1 --> 4 |
finding the nearest integer less than or equal to a given number | floor | floor 3.0 --> 3
floor 3.9 --> 3 |
finding the nearest integer between zero and a given number | truncate | truncate 3.0 --> 3
truncate 3.9 --> 3
truncate (negate 3.0) --> -3
truncate (negate 3.9) --> -3 |
Taking logarithms
log 2.718281828459045 --> 1.0
logBase-4.12.0.0 10 10000 --> 4.0
Generating random numbers
import System.Random
main = do
gen <- getStdGen
let ns = randoms gen :: [Int]
print $ take 10 ns
Binary representation of numbers
import Data.Bits
-- Extract a range of bits, most-significant first
bitRange :: Bits a => a -> Int -> Int -> [Bool]
bitRange n lo hi = reverse . map (testBit n) [lo..hi]
-- Extract all bits, most-significant first
bits :: Bits a => a -> [Bool]
bits n = bitRange n 0 (bitSize n - 1)
-- Display a number in binary, including leading zeroes.
-- c.f. Numeric.showHex
showBits :: Bits a => a -> ShowS
showBits = showString . map (\b -> if b then '1' else '0') . bits
Using complex numbers
Problem | Solution | Examples |
---|---|---|
creating a complex number from real and imaginary rectangular components | (:+) | import Data.Complex
1.0 :+ 0.0 --> 1.0 :+ 0.0 |
creating a complex number from polar components | mkPolar | import Data.Complex
mkPolar 1.0 pi --> (-1.0) :+ 1.2246063538223773e-16 |
adding complex numbers | import Data.Complex
(1 :+ 1) + (2 :+ 2) --> 3.0 :+ 3.0 |