Difference between revisions of "Applications and libraries/Games"

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(Removed the Web Archive link for FunGEn, as the original site is still online; some minor changes)
(Added Hipmunk; moved the "Further reading" section to the end of the page; added categories Libraries and Applications)
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;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario]
 
;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario]
 
:A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip]
 
:A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip]
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== Libraries ==
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;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
 
Note, that this is released in 2002 and currently will not compile.
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;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Hipmunk Hipmunk]
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:Hipmunk: A Haskell binding for [http://wiki.slembcke.net/main/published/Chipmunk Chipmunk]. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained.
   
 
== Further reading ==
 
== Further reading ==
   
 
=== Blog articles ===
 
=== Blog articles ===
;[http://prog21.dadgum.com/23.html Purely Functional Retrogames]
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* [http://prog21.dadgum.com/23.html Purely Functional Retrogames]
   
;[http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code]
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* [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code]
   
 
=== Other ===
 
=== Other ===
;[http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video]
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* [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video]
 
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
 
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
 
== Libraries ==
 
 
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
 
Note, that this is released in 2002 and currently will not compile.
 
   
 
[[Category:Games|*]]
 
[[Category:Games|*]]
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[[Category:Applications]]
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[[Category:Libraries]]

Revision as of 19:46, 31 January 2009

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

Applications

Bridge
David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
Endless Cavern
A 2D procedurally-generated cave exploration game.
Foo
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
Haskell in Space
An asteroid like game
Hetris
ASCII tetris in Haskell
hinvaders
A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs.
OpenGL Tetris
Tetris in Haskell with OpenGL
hsChess
Chess AI engine
LambdaChess
GTK chess client
Mage (tar.gz)
Nethack clone written in Haskell
Monadius
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
Paratrooper
Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
Roguestar
Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
Octane Mech
Octane Mech, OpenGL Haskell based mech game
Shu-thing
A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
Xiangqiboard
An implementation of xiangqi for Unix, using gtk2hs + cairo
Nario
A Super Mario clone, using an SDL binding different from the one in Hackage: [1]

Libraries

FunGEn - a game engine for Haskell
FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.

Note, that this is released in 2002 and currently will not compile.

Hipmunk
Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained.

Further reading

Blog articles

Other

Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell