Applications and libraries/Games
< Applications and libraries(Difference between revisions)
(→Game Engines and Libraries)
Revision as of 16:50, 12 February 2011
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
See also: Game Development
- An implementation of a simple 2-player board game. Uses wxHaskell.
- Defend The King from Forces of Different
- A simple multiplayer real time strategy game.
- Endless Cavern
- A 2D procedurally-generated cave exploration game.
- Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- The General Boardgames Player, offers a set of board games: Ataxx, Bamp, Halma, Hez, Kram, Nim, Reversi, TicTacToe, and Zenix. It uses wxHaskell.
- Haskell in Space
- An asteroid like game
- ASCII tetris in Haskell
- Four in a Row in Haskell. Uses wxHaskell.
- A simple ANSI-graphics space invaders written entirely in Haskell 98.
- Chess AI engine
- GTK chess client
- A small roguelike game with a flexible engine. GTK and terminal front-ends.
- Lost Cities
- A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
- Nethack clone written in Haskell (The web site have this mage-1.0.pre35.tar.gz file containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
- Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only.
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- 2D puzzle game featuring a fuzzy little cat (uses GLUT)
- Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- TriHs (tar.gz)
- A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
- Your space ship enters an asteroid belt, try to avoid collisions! wxAsteroids is based on wxHaskell.
- An implementation of xiangqi for Unix, using gtk2hs + cairo
1.1 Unfinished/in-progress games
- Conway's Game of Life
- A Haskell implementation of hashlife. It uses GLUT.
- An attempt on a "five-in-a-row"-program
2 Game Engines and Libraries
- FunGEn (Functional Game Engine) is a platform-independent 2D OpenGL-based BSD-licensed game engine. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together simple 2D games, in Haskell.
- FunGEn Andre Furtado's original 2002 release and project page with docs
- FunGEn on hackage Miloslav Raus's 2008 cabalised version, no repo
- fungen Simon Michael's 2008/2011 branch, cabalised and updated for GHC 6.12; forks and patches welcome
- Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
- Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
- A wrapper for the Bullet physics engine.
- game-tree is a purely functional library for searching game trees - useful for zero-sum two player games.
- Haskell binding to the Irrlicht game engine. The Irrlicht Engine is an open source high performance realtime 3D engine
- LambdaCube is a 3D rendering engine entirely written in Haskell. The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
- An example of using graphics-drawingcombinators on Mac OSX, to ease getting started on that platform.
2.1 Unfinished/in-progress game engines/libraries
- An incomplete graphics system abstraction layer.
- A framework for network games