Difference between revisions of "Applications and libraries/Games"

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(Frag is a game.)
(+Bernie's version of space invaders)
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;[[Frag]]
 
;[[Frag]]
 
:Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
 
:Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
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  +
;[http://www.cs.mu.oz.au/~bjpop/code/HInvaders.tar.gz ANSI terminal Space Invaders]
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:A very simple space invaders written entirely in Haskell 98.

Revision as of 06:11, 30 March 2006

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This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

Games

FunGEn - a game engine for Haskell
FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
ANSI terminal Space Invaders
A very simple space invaders written entirely in Haskell 98.