Difference between revisions of "Applications and libraries/Games"

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{{LibrariesPage}}
 
{{LibrariesPage}}
   
== Games ==
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== Applications ==
 
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
 
   
 
;[[Frag]]
 
;[[Frag]]
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;[http://www.geocities.jp/takascience/haskell/monadius_en.html Monadius]
 
;[http://www.geocities.jp/takascience/haskell/monadius_en.html Monadius]
 
:Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell
 
:Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell
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  +
== Libraries ==
  +
 
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.

Revision as of 02:22, 6 December 2006

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

Applications

Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
ANSI terminal Space Invaders
A very simple space invaders written entirely in Haskell 98.
Hetris
ASCII tetris in Haskell
Monadius
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell

Libraries

FunGEn - a game engine for Haskell
FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.