Applications and libraries/Games
< Applications and libraries
Revision as of 04:54, 17 August 2008 by Jeffz (add brief summary for external link)
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- ASCII tetris in Haskell
- A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs.
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- Chess AI engine
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- Roguestar is a science fiction adventure role playing game using haskell and OpenGL.
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- An implementatoin of xiangqi for unix, using gtk2hs + cairo
- Games in Haskell, the video
- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
- appears to be offline: archive.org mirror