Difference between revisions of "Blog articles"

From HaskellWiki
Jump to: navigation, search
(Functional programming)
(Programming exercises)
Line 16: Line 16:
 
=== Programming exercises ===
 
=== Programming exercises ===
   
* [http://alangloria.blogspot.com/2006/11/okay.html Diff in Haskell]
 
  +
* [[/Exercises|Haskell programming exercises]]
* [http://blog.moertel.com/articles/2006/10/31/introductory-haskell-solving-the-sorting-it-out-kata Introductory Haskell: Solving the Sorting-It-Out Kata]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries Secret Santas in Haskell I: Preliminaries]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists Secret Santas in Haskell II: Orbits and Lists]
 
* [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat Secret Santas in Haskell III: Lather, Rinse, Repeat 1]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html The Dot-Matrix Printhead: a Haskell Toy]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html The Revised Dot-Matrix Printhead]
 
* Run length encoding:
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run.html part 1]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_05.html part 2]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_07.html part 3]
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
 
* Bowling in Haskell
 
** [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
** [http://www.randomhacks.net/articles/2007/04/28/bowling-in-haskell Bowling in Haskell Response]
 
* [http://www.serpentine.com/blog/2007/05/14/norvigs-spell-checker-and-idiomatic-haskell/ Norvig's spell checker and idiomatic Haskell]
 
 
==== Games ====
 
 
* [http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html Haskell chess]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
 
   
 
=== Laziness ===
 
=== Laziness ===

Revision as of 04:43, 28 June 2007

Many areas of Haskell have been explored in the form of blog posts. This page collects the best of those articles from across the web.

Introductions to Haskell

Comparisons to other languages

Functional programming

Programming exercises

Laziness

Records

IO

Command line arguments

Unix

Network

Parallelism and Concurrency

Performance

Parsing

Code generation

Monads

Error handling and exceptions

Types

Type classes

Data structures

Strings

Algorithms and techniques

Folds

Dynamic programming

Mutable data

Sections and Currying

GUIs

Databases

Graphics

Web and XML

Maths

Testing, correctness and proofs

Regular expressions

The foreign function interface

Tips and tricks

Cabal and libraries

Robots and Hardware

Neural networks