This page provides a short introduction to using the colour package on hackage.
The Colour data type
Colour a data type and its basic operations are found in the
Data.Colour module. The type variable
a is used to specify the numeric type used for the internal representation of the data. Typically one will use:
You may wish to make a type synonym for this type in your program if you will use it everywhere.
You can always use the
colourConvert to change to a different internal representation type.
A collections of colours given by name can be found in the
Data.Colour.Names module. There is also a
readColourName to convert a string with one of these names into a colour. Be aware that the colour
tan will conflict with the Prelude function unless you hide the Prelude function or import the module qualified.
Another way to make a colour is by specifying an RGB triple. These functions can be found in the
Data.Colour.SRGB library. For example, if you have three
sRGB24 red green blue
will create the colour with those sRGB colour coordinates.
If you have three
Doubles (or whatever you are using for your internal representation) named
sRGB red green blue
will produce the colour with those colour coordinates. These
Double should be in the range [0,1] otherwise the resulting colour would be out of gamut (a colour gamut is a collection of representable colours on a device, such as your monitor).
sRGB24reads can create colour from string specifications of the form
The colour operations are found in the
The most common operation on colours is
blend. For example,
blend 0.25 red green
will create a new colour that is 25% red, and 75% green. The weight parameter (the first parameter) should be between 0 and 1, otherwise an out of gamut colour could result.
If you need to blend more than two colours, you can use multiple applications of
blend, or you can use
affineCombo. For example,
affineCombo [(0.25,red),(0.5,green)] violet
will create a new colour that is 25% red, 50% green, and 25% violet. Again the weights should all be non-negative and the sum of the weights should be no more than 1, otherwise an out of gamut colour could result.
Color intensity can be changed by using
darken. For example,
darken 0.4 turquoise
will produce a turquoise that is only 40% of the intensity of normal turquoise. The weight parameter (the first parameter) should be between 0 and 1, otherwise an out of gamut colour could result. However if you know that the intensity is low enough, you may safe "darken" by values greater than 1 (which will actually lighten the colour).
Lastly, colours are instance of a
Monoid so colours can be "added" by using
mempty is a quick way to get black). However, like spotlights, adding colours makes more intense colours. Adding colours could take you out of gamut. Unless you specifically know you want to be adding colours, you probably want to be using
Getting colour coordinates out
To retrieve the sRGB coordinates of a colour, use the functions found in the
Data.Colour.SRGB module. To get coordinates as
Double<hask>s (or whatever your internal representation is) use <hask>toSRGB. For example
will produce a value of type
RGB is special type of (strict) triple used to store colour coordinates. The functions
channelBlue can be used to access the three fields. The constructor
RGB will created a such a triple. For example,
RGB 0.5 0.4 0.6
You might find the functions
curryRGB :: (RGB a -> b) -> a -> a -> a -> b uncurryRGB :: (a -> a -> a -> b) -> RGB a -> b
useful when working with functions that operate on RGB triples.
Back to colour coordinates
RGB Double<hask>. The coordinates output by <hask>toSRGB will all be between 0 and 1 unless the colour is out of gamut.
If you want to retrieve the colour coordinates as
will produce an
RGB Word8. Out of gamut channels be clamped to either to the range 0 to 255.
Lastly, the functions
sRGB24shows will produce colour strings of the form