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Compiling in constants

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An example where a data structure constant is compiled into the source. To avoid excessive compilation time, we pack the structure into a bytestring literal (and gzip it for fun).

{-# LANGUAGE OverloadedStrings #-}
import Data.Binary
import qualified Data.Map as M
import qualified Data.ByteString.Char8 as S
import Data.ByteString.Lazy
import Codec.Compression.GZip
-- this is a gzip compressed literal bytestring, storing a binary-encoded Data.Map
mytable =
    "\US\139\b\NUL\NUL\NUL\NUL\NUL\NUL\ETXEN\219\SO\194 \f\197\224\188\196\CAN\227\US\224\171~\NAKc\GS4ce\161`\178\191\215(\176\190\180\167\231\210\n\241\171\203\191\ti\157\217\149\249< \ENQ\214\&9>\202\162\179a\132X\233\ESC=\231\215\164\SYN\157\DC2D\226*\146\174o\t\167\DLE\209\"i_\240\193\129\199<W\250nC\CAN\212\CAN\162J\160\141C\178\133\216;\\@4\144-W\203\209x\205\140\166\RS\163\237]9f\170\143\ACK\163g\223\STX\184\&7\rH\222\FSW\130\&7D\197\NUL\164\&0U\193\186\t\186o\228\180~\NUL\a6\249\137#\SOH\NUL\NUL"
main = print =<< M.lookup "ghc" m
        -- build the table from the bytestring:
        m :: M.Map String (Maybe String)
        m = decode . decompress . fromChunks . return $ mytable

Running this:

    $ ./A
    Just "dinosaur!"