Difference between revisions of "Cookbook/Numbers"

From HaskellWiki
Jump to navigation Jump to search
m
m (Fixed broken links)
 
Line 10: Line 10:
 
|-
 
|-
 
| rounding a given number
 
| rounding a given number
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v:round round]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v:round round]
 
|<haskell>
 
|<haskell>
 
round 3.4 --> 3
 
round 3.4 --> 3
Line 18: Line 18:
 
|-
 
|-
 
| finding the nearest integer greater than or equal to a given number
 
| finding the nearest integer greater than or equal to a given number
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Aceiling ceiling]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Aceiling ceiling]
 
|<haskell>
 
|<haskell>
 
ceiling 3.0 --> 3
 
ceiling 3.0 --> 3
Line 25: Line 25:
 
|-
 
|-
 
| finding the nearest integer less than or equal to a given number
 
| finding the nearest integer less than or equal to a given number
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Afloor floor]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Afloor floor]
 
|<haskell>
 
|<haskell>
 
floor 3.0 --> 3
 
floor 3.0 --> 3
Line 32: Line 32:
 
|-
 
|-
 
| finding the nearest integer between zero and a given number
 
| finding the nearest integer between zero and a given number
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Prelude.html#v%3Atruncate truncate]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Prelude.html#v%3Atruncate truncate]
 
|<haskell>
 
|<haskell>
 
truncate 3.0 --> 3
 
truncate 3.0 --> 3
Line 44: Line 44:
 
<haskell>
 
<haskell>
 
log 2.718281828459045 --> 1.0
 
log 2.718281828459045 --> 1.0
logBase 10 10000 --> 4.0
+
logBase-4.12.0.0 10 10000 --> 4.0
 
</haskell>
 
</haskell>
   
Line 84: Line 84:
 
|-
 
|-
 
| creating a complex number from real and imaginary rectangular components
 
| creating a complex number from real and imaginary rectangular components
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Complex.html#v%3A%3A%2B (:+)]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Data-Complex.html#v%3A%3A%2B (:+)]
 
|<haskell>
 
|<haskell>
 
import Data.Complex
 
import Data.Complex
Line 91: Line 91:
 
|-
 
|-
 
| creating a complex number from polar components
 
| creating a complex number from polar components
| [http://haskell.org/ghc/docs/latest/html/libraries/base/Data-Complex.html#v%3AmkPolar mkPolar]
+
| [http://haskell.org/ghc/docs/latest/html/libraries/base-4.12.0.0/Data-Complex.html#v%3AmkPolar mkPolar]
 
|<haskell>
 
|<haskell>
 
import Data.Complex
 
import Data.Complex

Latest revision as of 21:03, 6 January 2019

Numbers in Haskell can be of the type Int, Integer, Float, Double, or Rational.

Rounding numbers

Problem Solution Examples
rounding a given number round
round 3.4      --> 3
round 3.5      --> 4
round 2.5      --> 2
finding the nearest integer greater than or equal to a given number ceiling
ceiling 3.0    --> 3
ceiling 3.1    --> 4
finding the nearest integer less than or equal to a given number floor
floor 3.0      --> 3
floor 3.9      --> 3
finding the nearest integer between zero and a given number truncate
truncate 3.0           -->  3
truncate 3.9           -->  3
truncate (negate 3.0)  --> -3
truncate (negate 3.9)  --> -3

Taking logarithms

log 2.718281828459045  --> 1.0
logBase-4.12.0.0 10 10000       --> 4.0

Generating random numbers

import System.Random

main = do
  gen <- getStdGen
  let ns = randoms gen :: [Int]
  print $ take 10 ns

Binary representation of numbers

import Data.Bits

-- Extract a range of bits, most-significant first
bitRange :: Bits a => a -> Int -> Int -> [Bool]
bitRange n lo hi = reverse . map (testBit n) [lo..hi]

-- Extract all bits, most-significant first
bits :: Bits a => a -> [Bool]
bits n = bitRange n 0 (bitSize n - 1)

-- Display a number in binary, including leading zeroes.
-- c.f. Numeric.showHex
showBits :: Bits a => a -> ShowS
showBits = showString . map (\b -> if b then '1' else '0') . bits

Using complex numbers

Problem Solution Examples
creating a complex number from real and imaginary rectangular components (:+)
import Data.Complex
1.0 :+ 0.0        --> 1.0 :+ 0.0
creating a complex number from polar components mkPolar
import Data.Complex
mkPolar 1.0 pi    --> (-1.0) :+ 1.2246063538223773e-16
adding complex numbers
import Data.Complex
(1 :+ 1) + (2 :+ 2) --> 3.0 :+ 3.0