Difference between revisions of "FieldTrip"
m (→FieldTrip meets Reactive: making the torus animation) 
m (→Basic types: formatting) 

(24 intermediate revisions by 10 users not shown)  
Line 1:  Line 1:  
−  [[Category:Graphics]] 
+  [[Category:Graphics]] 
+  [[Category:3D]] 

[[Category:Packages]] 
[[Category:Packages]] 

== Abstract == 
== Abstract == 

⚫  
⚫  
⚫  
⚫  
+  enough for realtime synthesis and display. 

Our first renderer uses OpenGL, with the usual visual limitations. 
Our first renderer uses OpenGL, with the usual visual limitations. 

Since FieldTrip is functional, it is about ''being'' rather than ''doing''. 
Since FieldTrip is functional, it is about ''being'' rather than ''doing''. 

One describes what models are, not how to render them. 
One describes what models are, not how to render them. 

+  
+  FieldTrip is workinprogress. 

+  It's being released to show what's going on and see who's interested in collaborating on developing it further. 

Besides this wiki page, here are more ways to find out about and get involved with FieldTrip: 
Besides this wiki page, here are more ways to find out about and get involved with FieldTrip: 

* Join the [http://www.haskell.org/mailman/listinfo/FieldTrip FieldTrip mailing list]. 
* Join the [http://www.haskell.org/mailman/listinfo/FieldTrip FieldTrip mailing list]. 

−  * 
+  * Visit the [http://hackage.haskell.org/cgibin/hackagescripts/package/FieldTrip Hackage page] for library documentation and to download & install. 
−  * 
+  * Or install with <tt>cabal install FieldTrip</tt>. See [[#Installation dependenciesInstallation dependencies]] below. 
−  * 
+  * Get the code repository: <tt>darcs get http://code.haskell.org/FieldTrip</tt> 
−  * 
+  <! * See the [[FieldTrip/Versions version history]]. > 
−  * 
+  * Report bugs and request features on [http://trac.haskell.org/FieldTrip/ the tracker]. 
== Basic types == 
== Basic types == 

−  The basic purpose of the core FieldTrip library is to allow a user build 3D geometry, from individual simple shapes to full 3D scenes. 
+  The basic purpose of the core FieldTrip library is to allow a user build 3D geometry, from individual simple shapes to full 3D scenes. 
+  The principal types are as follows. 

; <hask>Geometry3</hask> 
; <hask>Geometry3</hask> 

Line 26:  Line 30:  
; <hask>Surf a = (a,a) > (a,a,a)</hask> 
; <hask>Surf a = (a,a) > (a,a,a)</hask> 

−  : Parametric surfaces, i.e., mappings from 2D to 3D. Normals are constructed automatically and exactly via derivatives, thanks to the [[vectorspace]] library. These normals are used for shading. For simplicity and composability, ''surfaces are curved'', not faceted. 
+  : Parametric surfaces, i.e., mappings from 2D to 3D. Normals are constructed automatically and exactly via derivatives, thanks to the [[vectorspace]] library. These normals are used for shading. For simplicity and composability, ''surfaces are curved'', not faceted. 
+  : Surface ''rendering'' tessellates adaptively, caching tessellations in an efficient, infinite data structure for reuse. The mechanism for choosing tessellation is a very primitive placeholder. FieldTrip provides some basic shapes of surfaces (spheres, torus, cubes, etc) and many functions for manipulating surfaces, colors, etc. 

; <hask>Geometry2</hask> 
; <hask>Geometry2</hask> 

Line 32:  Line 36:  
; <hask>Image o = (R,R) > o</hask> 
; <hask>Image o = (R,R) > o</hask> 

−  : A primitive placeholder for functional imagery in the spirit of [http://conal.net/Pan Pan]. The intention is to use this type or 
+  : A primitive placeholder for functional imagery in the spirit of [http://conal.net/Pan Pan]. The intention is to use this type or 
+  something like it for texture mapping. Much design and implementation work to be done. 

−  == FieldTrip meets Reactive == 

+  == Example == 

−  FieldTrip contains no support for animation, because we intend it to be used with the [[Reactive]] functional reactive programming ([[FRP]]) library (and possibly other animation frameworks). 

⚫  
−  By design, FieldTrip is completely orthogonal to any formulation or implementation of FRP. 

−  
−  The [[reactivefieldtrip]] project connects [[Reactive]] and FieldTrip. 

−  To picture above comes from an animation in [[reactivefieldtrip]]. 

−  Load src/Test.hs into ghci, and type 

−  <haskell> 

−  anim3 (spinningG torusPair) 

−  </haskell> 

−  
⚫  
<haskell> 
<haskell> 

torusPair :: Geometry3 
torusPair :: Geometry3 

Line 53:  Line 47:  
tor = torus 1 (2/5) 
tor = torus 1 (2/5) 

f :: Col > R > Geometry3 
f :: Col > R > Geometry3 

−  f col dx = 
+  f col dx = materialG (plastic col) (move3X dx tor) 
</haskell> 
</haskell> 

−  where <hask>pivot3X</hask> and <hask>move3X</hask> are simple helper 
+  where <hask>pivot3X</hask> and <hask>move3X</hask> are simple helper shorthands for 3D transformation. 
+  
+  The <code>[http://hackage.haskell.org/packages/archive/FieldTrip/0.2.2/doc/html/GraphicsFieldTripGeometry3.html#v%3Atorus torus]</code> function used here is a 

+  simple wrapper around a parametric surface defined as follows: 

+  <haskell> 

+    Torus, given radius of sweep circle and cross section 

+  torus :: (Floating s, VectorSpace s, Scalar s ~ s) => s > s > Surf s 

+  torus sr cr = revolve (const (sr,0) ^+^ cr *^ circle) 

+  </haskell> 

+  where <hask>revolve</hask> and <hask>circle</hask> are defined in 

+  [http://hackage.haskell.org/packages/archive/FieldTrip/latest/doc/html/GraphicsFieldTripParamSurf.html Graphics.FieldTrip.ParamSurf], along with other tools for shape generation. 

+  
+  The trick to turning this polymorphic <hask>torus</hask> function into a <hask>Geometry3</hask> is to use a derivative tower (from 

+  [[vectorspace]]) for the type parameter <hask>s</hask>. 

+  <haskell> 

+  surfG :: Surf (Vector2 R :> R) > Geometry3 

+  
+  torus :: R > R > Geometry3 

+  torus sr cr = surfG (P.torus (pureD sr) (pureD cr)) 

+  </haskell> 

+  
+  ''[fill in more examples]'' 

+  
+  == FieldTrip meets Reactive == 

+  
+  FieldTrip contains no support for animation, because we intend it to be used with the [[Reactive]] functional reactive programming 

+  ([[FRP]]) library (and possibly other animation frameworks). 

+  By design, FieldTrip is completely orthogonal to any formulation or implementation of FRP. 

+  
+  The [[reactivefieldtrip]] project connects [[Reactive]] and FieldTrip. 

+  
+  The picture above comes from an animation in [[reactivefieldtrip]]. 

+  Load <code>src/Test.hs</code>, as follows: 

+  <pre> 

+  ~/Haskell$ cd reactivefieldtrip/src 

+  ~/Haskell/reactivefieldtrip/src$ ghci 

+  GHCi, version 6.10.1: http://www.haskell.org/ghc/ :? for help 

+  Loading package ghcprim ... linking ... done. 

+  Loading package integer ... linking ... done. 

+  Loading package base ... linking ... done. 

+  Prelude> :l Test 

+  :l Test 

+  [1 of 2] Compiling FRP.Reactive.FieldTrip.Adapter ( FRP/Reactive/FieldTrip/Adapter.hs, interpreted ) 

+  [2 of 2] Compiling Test ( Test.hs, interpreted ) 

+  Ok, modules loaded: FRP.Reactive.FieldTrip.Adapter, Test. 

+  </pre> 

+  Then run the example: 

+  <pre> 

+  *Test> anim3 (const (spinningG torusPair)) 

+  Loading package OpenGL2.2.1.1 ... linking ... done. 

+  Loading package syb ... linking ... done. 

+  Loading package base3.0.3.0 ... linking ... done. 

+  [...] 

+  Loading package reactive0.9.0 ... linking ... done. 

+  Loading package FieldTrip0.2.2 ... linking ... done. 

+  Loading package reactiveglut0.0.5 ... linking ... done. 

+  </pre> 

+  
+  == Some videos == 

+  
+  * [http://www.youtube.com/watch?v=ulPsJzUCQi8 Texturemapped Earth.] 

+  * [http://www.youtube.com/watch?v=WNB5V9Z7Obc The torus demo running in GHCi.] 

+  
+  == Problems and solutions == 

+  
+  === Installation dependencies === 

+  
+  ==== Haskell packages ==== 

+  
+  You'll need the OpenGL and GLUT packages. If you are using synaptics/aptget, those are called libghc6opengldev and libghc6glutdev. If you're using cabalinstall, it will take care of the dependencies for you (see "NonHaskell libraries" below though). 

+  
+  ==== NonHaskell libraries ==== 

+  
+  Make sure that you have the opengldev and glutdev libraries installed. If you don't have them, there are two ways to fail: Either on the installation of the corresponding Haskell libraries, like this: 

+  
+  <pre> 

+  configure: error: no GLUT header found, so this package cannot be built 

+  See `config.log' for more details. 

+  cabal: Error: some packages failed to install: 

+  GLUT2.1.1.2 failed during the configure step. The exception was: 

+  exit: ExitFailure 1 

+  </pre> 

+  
+  Or, if you do have the Haskell packages and C libraries, but accidentally removed the opengldev and glutdev libraries, you can end up with FieldTrip just producing black windows. 

+  
+  ===== Linking problems on Debian Lenny ===== 

+  
+  You may experience linker problems on Debian Lenny. Running: 

+  
+  > ghc make mainis Test Test.hs 

+  
+  can give you: 

+  
+  <pre> 

+  Linking Test ... 

+  /home/ghc/.cabal/lib/reactiveglut0.1.6/ghc6.10.1/libHSreactiveglut0.1.6.a(SimpleGL.o): In function `s5SW_info': 

+  (.text+0x1654): undefined reference to `glutInitDisplayMode' 

+  /home/ghc/.cabal/lib/reactiveglut0.1.6/ghc6.10.1/libHSreactiveglut0.1.6.a(SimpleGL.o): In function `s5SW_info': 

+  (.text+0x1668): undefined reference to `glutInitWindowSize' 

+  ... 

+  </pre> 

+  
+  This is a HOpenGL problem and has already been [http://www.haskell.org/pipermail/haskellcafe/2008September/047357.html reported here] and a [http://www.haskell.org/pipermail/haskellcafe/2008September/047815.html solution here]. To make a long story short, you need to explicitly link with glut when compiling: 

+  
+  > ghc make lglut mainis Test Test.hs 
Latest revision as of 19:45, 3 July 2009
Contents
Abstract
FieldTrip is a library for functional 3D graphics, intended for building static, animated, and interactive 3D geometry, efficient enough for realtime synthesis and display. Our first renderer uses OpenGL, with the usual visual limitations. Since FieldTrip is functional, it is about being rather than doing. One describes what models are, not how to render them.
FieldTrip is workinprogress. It's being released to show what's going on and see who's interested in collaborating on developing it further.
Besides this wiki page, here are more ways to find out about and get involved with FieldTrip:
 Join the FieldTrip mailing list.
 Visit the Hackage page for library documentation and to download & install.
 Or install with cabal install FieldTrip. See Installation dependencies below.
 Get the code repository: darcs get http://code.haskell.org/FieldTrip
 Report bugs and request features on the tracker.
Basic types
The basic purpose of the core FieldTrip library is to allow a user build 3D geometry, from individual simple shapes to full 3D scenes. The principal types are as follows.

Geometry3
 3D geometry. These values can be spatially transformed in space (affinely: scale, rotate, translate) and combined (union).

Surf a = (a,a) > (a,a,a)
 Parametric surfaces, i.e., mappings from 2D to 3D. Normals are constructed automatically and exactly via derivatives, thanks to the vectorspace library. These normals are used for shading. For simplicity and composability, surfaces are curved, not faceted.
 Surface rendering tessellates adaptively, caching tessellations in an efficient, infinite data structure for reuse. The mechanism for choosing tessellation is a very primitive placeholder. FieldTrip provides some basic shapes of surfaces (spheres, torus, cubes, etc) and many functions for manipulating surfaces, colors, etc.

Geometry2
 2D geometry. There's a function (
flatG
) to embed 2D into 3D.

Image o = (R,R) > o
 A primitive placeholder for functional imagery in the spirit of Pan. The intention is to use this type or
something like it for texture mapping. Much design and implementation work to be done.
Example
The code for the static torus pair shown above:
torusPair :: Geometry3
torusPair = f red (1/2) `mappend` pivot3X (f green (1/2))
where
tor = torus 1 (2/5)
f :: Col > R > Geometry3
f col dx = materialG (plastic col) (move3X dx tor)
where pivot3X
and move3X
are simple helper shorthands for 3D transformation.
The torus
function used here is a
simple wrapper around a parametric surface defined as follows:
  Torus, given radius of sweep circle and cross section
torus :: (Floating s, VectorSpace s, Scalar s ~ s) => s > s > Surf s
torus sr cr = revolve (const (sr,0) ^+^ cr *^ circle)
where revolve
and circle
are defined in
Graphics.FieldTrip.ParamSurf, along with other tools for shape generation.
The trick to turning this polymorphic torus
function into a Geometry3
is to use a derivative tower (from
vectorspace) for the type parameter s
.
surfG :: Surf (Vector2 R :> R) > Geometry3
torus :: R > R > Geometry3
torus sr cr = surfG (P.torus (pureD sr) (pureD cr))
[fill in more examples]
FieldTrip meets Reactive
FieldTrip contains no support for animation, because we intend it to be used with the Reactive functional reactive programming (FRP) library (and possibly other animation frameworks). By design, FieldTrip is completely orthogonal to any formulation or implementation of FRP.
The reactivefieldtrip project connects Reactive and FieldTrip.
The picture above comes from an animation in reactivefieldtrip.
Load src/Test.hs
, as follows:
~/Haskell$ cd reactivefieldtrip/src ~/Haskell/reactivefieldtrip/src$ ghci GHCi, version 6.10.1: http://www.haskell.org/ghc/ :? for help Loading package ghcprim ... linking ... done. Loading package integer ... linking ... done. Loading package base ... linking ... done. Prelude> :l Test :l Test [1 of 2] Compiling FRP.Reactive.FieldTrip.Adapter ( FRP/Reactive/FieldTrip/Adapter.hs, interpreted ) [2 of 2] Compiling Test ( Test.hs, interpreted ) Ok, modules loaded: FRP.Reactive.FieldTrip.Adapter, Test.
Then run the example:
*Test> anim3 (const (spinningG torusPair)) Loading package OpenGL2.2.1.1 ... linking ... done. Loading package syb ... linking ... done. Loading package base3.0.3.0 ... linking ... done. [...] Loading package reactive0.9.0 ... linking ... done. Loading package FieldTrip0.2.2 ... linking ... done. Loading package reactiveglut0.0.5 ... linking ... done.
Some videos
Problems and solutions
Installation dependencies
Haskell packages
You'll need the OpenGL and GLUT packages. If you are using synaptics/aptget, those are called libghc6opengldev and libghc6glutdev. If you're using cabalinstall, it will take care of the dependencies for you (see "NonHaskell libraries" below though).
NonHaskell libraries
Make sure that you have the opengldev and glutdev libraries installed. If you don't have them, there are two ways to fail: Either on the installation of the corresponding Haskell libraries, like this:
configure: error: no GLUT header found, so this package cannot be built See `config.log' for more details. cabal: Error: some packages failed to install: GLUT2.1.1.2 failed during the configure step. The exception was: exit: ExitFailure 1
Or, if you do have the Haskell packages and C libraries, but accidentally removed the opengldev and glutdev libraries, you can end up with FieldTrip just producing black windows.
Linking problems on Debian Lenny
You may experience linker problems on Debian Lenny. Running:
> ghc make mainis Test Test.hs
can give you:
Linking Test ... /home/ghc/.cabal/lib/reactiveglut0.1.6/ghc6.10.1/libHSreactiveglut0.1.6.a(SimpleGL.o): In function `s5SW_info': (.text+0x1654): undefined reference to `glutInitDisplayMode' /home/ghc/.cabal/lib/reactiveglut0.1.6/ghc6.10.1/libHSreactiveglut0.1.6.a(SimpleGL.o): In function `s5SW_info': (.text+0x1668): undefined reference to `glutInitWindowSize' ...
This is a HOpenGL problem and has already been reported here and a solution here. To make a long story short, you need to explicitly link with glut when compiling:
> ghc make lglut mainis Test Test.hs