Difference between revisions of "Frag"

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(update wrt portability)
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* GHC 6.4 or greater, providing HOpenGL-2.0.
 
* GHC 6.4 or greater, providing HOpenGL-2.0.
 
* OpenGL drivers that support the vertex array and multitexture OpenGL extensions
 
* OpenGL drivers that support the vertex array and multitexture OpenGL extensions
  +
* Frag has portability problems. It is known to work on i386 and AMD64, and it known not to work on big-endian systems.
   
 
== Download ==
 
== Download ==
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[http://www.cse.unsw.edu.au/~dons/ Don Stewart].
 
[http://www.cse.unsw.edu.au/~dons/ Don Stewart].
   
  +
''Update'': The problematic areas of the code seem to be BSP.hs, Curves.hs and MD3.hs: lots of explicit pointer manipulation, and non-endian-safe I/O.
''Update'': 2007, there are reports of crashes on 64 bit machines.
 
If you have access to a 64 bit machine, with a recent OpenGL, please do
 
consider checking the FFI bindings for 64 bit cleanliness. 32 bit
 
machines appear to be fine.
 
 
''Update'': The IO code makes assumptions about the size of CInt et al, this may well be the source of the crashes. It also probably has endian issues.
 
   
 
== Screenshots ==
 
== Screenshots ==

Revision as of 16:14, 6 January 2008

Frag

Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It is licensed under the GPL. The design and implementation of Frag is described in Mun's undergraduate thesis, Functional Programming and 3D Games.

Features

  • Yampa, a domain-specific embedded language for the programming of hybrid systems that using the concepts of Functional Reactive Programming (FRP) was used to program the game entities.
  • The Quake 3 BSP level format, Q3Map2, and the MD3 format for models and animations are used in this game.
  • Sven Panne's OpenGL binding, HOpenGL is used to render graphics.

Requirements

  • GHC 6.4 or greater, providing HOpenGL-2.0.
  • OpenGL drivers that support the vertex array and multitexture OpenGL extensions
  • Frag has portability problems. It is known to work on i386 and AMD64, and it known not to work on big-endian systems.

Download

The code is distributed via a darcs repository: darcs get http://www.cse.unsw.edu.au/~pls/repos/frag

darcs is the standard rcs of the Haskell community.

Contributions

Frag needs contributions from the community! Darcs send patches to Don Stewart.

Update: The problematic areas of the code seem to be BSP.hs, Curves.hs and MD3.hs: lots of explicit pointer manipulation, and non-endian-safe I/O.

Screenshots

Frag1.png

Frag2.png

Frag3.png

Frag4.png

Frag5.png

BibTeX Entry

@mastersthesis{Frag,
    author   = {Mun Hon Cheong},
    title    = {Functional Programming and 3D Games},
    year     = {2005},
    month    = {November},
    school   = {University of New South Wales},
    address  = {Sydney, Australia},
    abstract = {Games are commonly programmed in imperative languages.
                Functional languages have been known to have benefits but have
                rarely been used to program games. In this thesis we implement
                a first person shooting game in Haskell and Yampa. The merits
                of this approach are examined.}
}