Difference between revisions of "Game Development"

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== Videos ==
 
== Videos ==
 
* [http://video.google.com/videoplay?docid=9139666903029663537 Games in Haskell] - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
* [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video]
 
  +
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
 
  +
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
   
 
== Other ==
 
== Other ==

Revision as of 19:53, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !


Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs

Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics

Articles and blog posts

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz