Difference between revisions of "Game Development"

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(→‎Articles and blog posts: Added a link to "ostmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy")
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* Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
 
* Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
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== Wishlist ==
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Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
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* octtree, kd-tree, various space partitioning techniques (maybe start with [http://hackage.haskell.org/package/spacepart spacepart]).
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* Binding to [http://www.fmod.org fmod]?

Revision as of 09:08, 1 May 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Games and game engines

Articles and blog posts

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Examples

  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Wishlist

Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).