Game Development

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Revision as of 19:07, 10 February 2011 by SimonMichael (talk | contribs) (Haskell-game IRC channel moved to Game Development: more useful than a channel page, we've decided)

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The #haskell-game IRC channel on is for everyone interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here.


Applications and libraries/Games --- games and game libs in Haskell

I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz

wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids