Game Development

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Revision as of 08:40, 27 January 2012 by Henk-Jan van Tuyl (talk | contribs) (Articles and blog posts: Added a link to "Purely Functional, Declarative Game Logic Using Reactive Programming")

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This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Games and game engines

Articles and blog posts

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Examples

  • GorillaBAS - this is an attempt on defining computer games, and build such a thing.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Wishlist

Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
  • Binding to enet for multiplayer games. (jeffz is working on this).