Difference between revisions of "Hpysics"

From HaskellWiki
Jump to navigation Jump to search
Line 3: Line 3:
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
   
== Modular the physics engine design ==
+
== Modular physics engine design ==
 
=== core simulator ===
 
=== core simulator ===
   

Revision as of 17:13, 13 May 2008

Hpysics is a physics engine to be written using Data Parallel Haskell during Google Summer of Code 2008.

If you are interested, you can follow the blog: http://physics-dph.blogspot.com/

Modular physics engine design

core simulator

Combines all other components to perform simulation.

integrator

Method used to integrate ODE.

Physsim implements Euler and Runge–Kutta (implicit and explicit) methods.

collision detector

Algorithm which detects whether the two bodies overlap.

See also: PQP