Difference between revisions of "LambdaCubeEngine"

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== Lambda-Cube render engine ==
+
== Overview ==
  
=== Overview ===
+
LambdaCube 3D is Haskell-like purely functional domain specific language for programming the GPU (graphics processing unit).
  
Lambda-cube is a 3D rendering engine entirely written in Haskell.
+
During the years the project had lot of rewrite and reconfiguration.
 +
It was a long journey from a Haskell OGRE clone to a graphics EDSL and finally to a standalone compiler.
 +
Read more on [http://lambdacube3d.com/history project history] page.
  
It targets newer graphics hardware.
+
Project homepage: [http://lambdacube3d.com/ http://lambdacube3d.com]
The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
 
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
 
  
=== Download ===
+
== Download ==
* make a cabalized version and upload it to hackage
 
  
=== Download ===
+
[https://github.com/lambdacube3d LambdaCube 3D on GitHub]
[http://code.google.com/p/lambdacube/ lambdacube-engine]
 
  
=== Screenshot ===
+
== History ==
 +
* 2015-04-14 - New homepage: [http://lambdacube3d.com/ http://lambdacube3d.com]
 +
* 2015-02-14 - First working DSL compiler
 +
* 2014-11-?? - The focus turns for the DSL implementation
 +
* 2012-08-15 - Started development [http://lambdacube3d.wordpress.com/ blog]
 +
* 2012-03-?? - The project was reborn as an EDSL for GPU graphics programming
 +
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement]
 +
* 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library
 +
* 2009-09-22 - The summer report was presented at the [http://ocaml.janestcapital.com/?q=node/68 JSSP meeting]
 +
* 2009-08-10 - Major public commit that went with the mid-summer report
 +
* 2009-05-12 - Project [http://ocaml.janestcapital.com/?q=node/63 announced] to be among the JSSP winners
 +
* 2009-03-31 - Application for [http://ocaml.janestcapital.com/?q=node/58 Jane Street Summer Project] sent in
 +
* 2009-01-?? - Development started
 +
 
 +
== Screenshots of previous iterations ==
 +
 
 +
=== 2012-06 - LC DSL Q3 example ===
 +
 
 +
[[Image:Lc-q3.png|800px|Quake3 example]]
 +
 
 +
=== 2012-06 - LC DSL Stunts example ===
 +
 
 +
[[Image:Lc-stunts-1.png|800px|Stunts example]]
 +
 
 +
[[Image:Lc-stunts-2.png|800px|Stunts example]]
 +
 
 +
=== 2009-11 - Hackage release ===
 +
 
 +
[[Image:Lambdacube-basic.png|LambdaCube basic example]]
 +
 
 +
=== 2009-09 - JSSP meeting ===
 +
 
 +
Tile Racer track loader:
 +
 
 +
[[Image:Lambdacube-tileracer.png|800px|LambdaCube Tile Racer track loader example]]
 +
 
 +
Bullet physics integration:
 +
 
 +
[[Image:Lambdacube-physics.png|800px|LambdaCube and Bullet physics example]]
 +
 
 +
=== 2009-03 - Pre-summer mock-up ===
  
 
[[Image:Lambdacube1.jpeg]]
 
[[Image:Lambdacube1.jpeg]]
  
=== License ===
+
== Licence ==
The code is released under GPLv3.
 
I'm planning to switch to BSD3.
 
Or maybe a dual license.
 
 
 
  
=== Features ===
+
The code is released under BSD3.
* Mesh file format
 
** geometry is supported
 
** skeletal animation is in progress
 
  
* [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 Material Script]
+
The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.
** [partly supported] material
 
** [partly supported] technique
 
** [partly supported] pass
 
** [partly supported] texture_unit
 
** [partly supported] vertex_program
 
** [partly supported] fragment_program
 
  
===Used Packages and programs===
+
[[Category:Applications]]
* OpenGL
+
[[Category:3D]]
* GLFW
 
* STB-image
 
* HXT
 
* UULib
 
* Zip-Archive
 
* Alex
 

Latest revision as of 14:13, 4 February 2016

Overview

LambdaCube 3D is Haskell-like purely functional domain specific language for programming the GPU (graphics processing unit).

During the years the project had lot of rewrite and reconfiguration. It was a long journey from a Haskell OGRE clone to a graphics EDSL and finally to a standalone compiler. Read more on project history page.

Project homepage: http://lambdacube3d.com

Download

LambdaCube 3D on GitHub

History

  • 2015-04-14 - New homepage: http://lambdacube3d.com
  • 2015-02-14 - First working DSL compiler
  • 2014-11-?? - The focus turns for the DSL implementation
  • 2012-08-15 - Started development blog
  • 2012-03-?? - The project was reborn as an EDSL for GPU graphics programming
  • 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
  • 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
  • 2009-09-22 - The summer report was presented at the JSSP meeting
  • 2009-08-10 - Major public commit that went with the mid-summer report
  • 2009-05-12 - Project announced to be among the JSSP winners
  • 2009-03-31 - Application for Jane Street Summer Project sent in
  • 2009-01-?? - Development started

Screenshots of previous iterations

2012-06 - LC DSL Q3 example

Quake3 example

2012-06 - LC DSL Stunts example

Stunts example

Stunts example

2009-11 - Hackage release

LambdaCube basic example

2009-09 - JSSP meeting

Tile Racer track loader:

LambdaCube Tile Racer track loader example

Bullet physics integration:

LambdaCube and Bullet physics example

2009-03 - Pre-summer mock-up

Lambdacube1.jpeg

Licence

The code is released under BSD3.

The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.