LambdaCubeEngine

From HaskellWiki
Revision as of 08:54, 8 September 2012 by Hcube (talk | contribs) (→‎Download)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Overview

LambdaCube is a Domain Specific Language for 3D graphics.

The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.

Download

LambdaCube DSL repository at GitHub

History

  • 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
  • 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
  • 2009-09-22 - The summer report was presented at the JSSP meeting
  • 2009-08-10 - Major public commit that went with the mid-summer report
  • 2009-05-12 - Project announced to be among the JSSP winners
  • 2009-03-31 - Application for Jane Street Summer Project sent in
  • 2009-01-?? - Development started

Screenshots

2012-06 - LC DSL Q3 example

Quake3 example

2012-06 - LC DSL Stunts example

Stunts example

Stunts example

2009-11 - Hackage release

LambdaCube basic example

2009-09 - JSSP meeting

Tile Racer track loader:

LambdaCube Tile Racer track loader example

Bullet physics integration:

LambdaCube and Bullet physics example

2009-03 - Pre-summer mock-up

Lambdacube1.jpeg

Licence

The code is released under BSD3.

The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.