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  1. 99 questions/Solutions/1
  2. 99 questions/Solutions/11
  3. 99 questions/Solutions/12
  4. 99 questions/Solutions/13
  5. 99 questions/Solutions/14
  6. 99 questions/Solutions/16
  7. 99 questions/Solutions/17
  8. 99 questions/Solutions/18
  9. 99 questions/Solutions/19
  10. 99 questions/Solutions/2
  11. 99 questions/Solutions/20
  12. 99 questions/Solutions/21
  13. 99 questions/Solutions/22
  14. 99 questions/Solutions/23
  15. 99 questions/Solutions/24
  16. 99 questions/Solutions/25
  17. 99 questions/Solutions/26
  18. 99 questions/Solutions/27
  19. 99 questions/Solutions/28
  20. 99 questions/Solutions/3
  21. 99 questions/Solutions/32
  22. 99 questions/Solutions/33
  23. 99 questions/Solutions/34
  24. 99 questions/Solutions/36
  25. 99 questions/Solutions/37
  26. 99 questions/Solutions/39
  27. 99 questions/Solutions/4
  28. 99 questions/Solutions/40
  29. 99 questions/Solutions/41
  30. 99 questions/Solutions/47
  31. 99 questions/Solutions/48
  32. 99 questions/Solutions/49
  33. 99 questions/Solutions/5
  34. 99 questions/Solutions/50
  35. 99 questions/Solutions/54A
  36. 99 questions/Solutions/55
  37. 99 questions/Solutions/56
  38. 99 questions/Solutions/57
  39. 99 questions/Solutions/58
  40. 99 questions/Solutions/59
  41. 99 questions/Solutions/6
  42. 99 questions/Solutions/60
  43. 99 questions/Solutions/61
  44. 99 questions/Solutions/61A
  45. 99 questions/Solutions/62
  46. 99 questions/Solutions/62B
  47. 99 questions/Solutions/63
  48. 99 questions/Solutions/64
  49. 99 questions/Solutions/65
  50. 99 questions/Solutions/66
  51. 99 questions/Solutions/67A
  52. 99 questions/Solutions/68
  53. 99 questions/Solutions/69
  54. 99 questions/Solutions/7
  55. 99 questions/Solutions/70
  56. 99 questions/Solutions/70C
  57. 99 questions/Solutions/71
  58. 99 questions/Solutions/72
  59. 99 questions/Solutions/73
  60. 99 questions/Solutions/8
  61. 99 questions/Solutions/80
  62. 99 questions/Solutions/81
  63. 99 questions/Solutions/82
  64. 99 questions/Solutions/83
  65. 99 questions/Solutions/84
  66. 99 questions/Solutions/85
  67. 99 questions/Solutions/86
  68. 99 questions/Solutions/87
  69. 99 questions/Solutions/88
  70. 99 questions/Solutions/89
  71. 99 questions/Solutions/9
  72. 99 questions/Solutions/90
  73. 99 questions/Solutions/92
  74. 99 questions/Solutions/93
  75. 99 questions/Solutions/94
  76. 99 questions/Solutions/95
  77. 99 questions/Solutions/96
  78. 99 questions/Solutions/99
  79. AI/Genetic programming/Evolutionary chess
  80. AI/Genetic programming/GPLib
  81. AI/Logic/Fuzzy
  82. AMI Tool
  83. APL
  84. A practical Template Haskell Tutorial
  85. Abandoning a package
  86. Abstract syntax tree
  87. Action
  88. Adaptabil
  89. Adaptiv
  90. Adaugarea unui argument neprocesabil la o functie
  91. Alfa reducere
  92. All About Monads/Solutions
  93. Alte intrebari puse des.
  94. Anagrams
  95. Analysis and design
  96. Anecdote si afirmatii hazlii
  97. AngloHaskell/2006
  98. Aplicarea (asociaza la dreapta)
  99. Applications and libraries/Generic programming/Lightweight
  100. Applications and libraries/Generic programming/Smash
  101. Applications and libraries/Generic programming/Strafunski
  102. Applications and libraries/Generic programming/SyB
  103. Applications and libraries/Generic programming/Template
  104. Applications and libraries/Interfacing other languages/Erlang
  105. Applications and libraries/Statistics
  106. Arch Linux/6.12 Upgrade
  107. Arch Linux/Applications
  108. Arch Linux/Arch Haskell Group Maintainership
  109. Arch Linux/Policy
  110. Arch Linux/Preferred Package Tools
  111. Are si un IDE ?
  112. Argh!
  113. Array indexing: improved safety with modular arithmetic
  114. Arrow notation
  115. Arrow tutorial
  116. Associative operation
  117. AtomicMemoryOps
  118. Atunci cand o expresie poate avea mai multe tipuri care este ales ?
  119. AusHac2012
  120. Background thread example
  121. Backpack
  122. Bad type errors
  123. Battleship game combinatorics
  124. BayHac2011
  125. BayHac2012
  126. BayHac2013/BayHac2013/Denotative Programming
  127. BayHac2013/Denotative Programming
  128. BayHac2014/DenotationalDesign
  129. BayHac2014/Prolog
  130. BayHac2015
  131. BayHac2017/Cabal dependency solver
  132. BayHac2017/Clash
  133. BayHac2017/CodeWorld
  134. BayHac2017/Intellectual Property Policy
  135. BayHac2017/Juno
  136. BayHac2017/Karya
  137. BayHac2017/MongoDB
  138. BayHac2017/Unison
  139. BayHac2017/brainstorm
  140. BayHac2017/dynobud
  141. BayHac2017/hopes
  142. BayHac2017/presentations/requested
  143. BayHac2017/snowdrift.coop
  144. BayHac2017/tensorflow
  145. BayHac2017/volunteer-schedule
  146. BayHac2018/CodeWorld
  147. BayHac2018/Intellectual Property Policy
  148. BayHac2018/haddock
  149. BayHac2018/hnix
  150. BayHac2019
  151. BayHac2020
  152. Benchmarks Game/Parallel/BinaryTrees
  153. Benchmarks Game/Parallel/BinaryTreesDPH
  154. Benchmarks Game/Parallel/Chameneos
  155. Benchmarks Game/Parallel/Fannkuch
  156. Benchmarks Game/Parallel/Knucleotide
  157. Benchmarks Game/Parallel/Mandelbrot
  158. Benchmarks Game/Parallel/RegexDNA
  159. Benchmarks Game/Parallel/ThreadRing
  160. BibTeX
  161. Biblioteca
  162. Blog articles/Algorithms
  163. Blog articles/Categories
  164. Blog articles/Comparisons
  165. Blog articles/Computational Category Theory
  166. Blog articles/Databases
  167. Blog articles/EDSLs
  168. Blog articles/Errors
  169. Blog articles/Exercises
  170. Blog articles/FFI
  171. Blog articles/Functional programming
  172. Blog articles/GUIs
  173. Blog articles/Hardware
  174. Blog articles/IO
  175. Blog articles/Introductions
  176. Blog articles/Language
  177. Blog articles/Libraries
  178. Blog articles/Monads
  179. Blog articles/Network
  180. Blog articles/Parallel
  181. Blog articles/Parsing
  182. Blog articles/Performance
  183. Blog articles/Types
  184. Blog articles/Web
  185. Blueprint
  186. Books and tutorials/Mathematics
  187. Boston Area Haskell Users' Group/Volunteers
  188. Bot/Versions
  189. Bottom
  190. Bounds checking
  191. Bowling
  192. Bravo
  193. Bresenham's line drawing algorithm
  194. BudapestHackathon2014
  195. Budapest Hackathon 2016/Attendees
  196. Budapest Hackathon 2016/Projects
  197. Budapest Hackathon 2016/Talks
  198. Budapest Hackathon 2017/Attendees
  199. Bullet
  200. Burton-style nondeterminism
  201. By topic
  202. C2hs
  203. CTRex
  204. CUDA
  205. Cabal-dev
  206. Cabal/Developer-FAQ
  207. Cabal/FAQ
  208. Cabal/How to install a Cabal package
  209. Cabal/How to install a Cabal package remotely
  210. Cabal/NewBuild
  211. Cabal/Survival
  212. Cal3d animation
  213. Calitatea si inspectorul cozonacilor
  214. Calling Haskell from C
  215. CamHac/PostHackathonReport
  216. Cand exista un articol
  217. Capri
  218. Care este deosebirea dintre foldl si foldr ?
  219. Care sunt cele doua diferente dintre liste si t-uple ?
  220. Care sunt tipurile fundamentale din Haskell ?
  221. Categories:Ro
  222. Category theory/Functor
  223. Category theory/Natural transformation
  224. Catskell
  225. Causal Commutative Arrows
  226. Ce deosebire este intre
  227. Ce deosebire este intre && si and ?
  228. Ce distributie Linux este mai buna ?
  229. Ce este ? La ce foloseste ?
  230. Ce este clasa Fractional ?
  231. Ce este de fapt un String ?
  232. Ce este seq si la ce se foloseste ?
  233. Ce este tipul Either ?
  234. Ce face functia concat ?
  235. Ce face operatorul !! ?
  236. Ce informatii contine antetul de modul ?
  237. Ce inseamna hugs ?
  238. Ce inseamna lazy evaluation ?
  239. Ce inseamna until in Haskell ?
  240. Ce poate apare in stanga semnului atribuirii ?
  241. Ce s-a intamplat cu data examenului de limbaje formale?
  242. Ce sa fac cand doua instante de clase se suprapun (overlapping) ?
  243. Ce se defineste cu newtype ?
  244. Ce sunt monadele din clasa Monad ?
  245. Ce tip are combinatorul Y ?
  246. Chaitin's construction/Combinatory logic
  247. Checkers
  248. Checkit
  249. Chlor
  250. Cjs
  251. Closed world instances
  252. Cloud Haskell
  253. Cn/Haskell in 5 steps
  254. Code for Bob
  255. Collaborative filtering
  256. Combinator pattern
  257. Combinatorics
  258. CommunityMigration
  259. Community server (defunct)
  260. Comparison of functional programming languages
  261. Compatibility Modules
  262. Compiling in constants
  263. Compose Unconference 2016
  264. Compose Unconference 2017
  265. Composing monads from partibles
  266. Concurrency demos/Graceful exit
  267. Concurrency demos/Simple producer and consumer
  268. Concurrency demos/Two reader threads
  269. Concurrency demos/Zeta
  270. Concurrent port scanner
  271. Confluent term rewriting system
  272. Consultants
  273. Containers
  274. Continuation tutorials timeline
  275. Control-Engine
  276. Control-event
  277. Cookbook/Compilers and interpreters
  278. Cookbook/Databases access
  279. Cookbook/Dates And Time
  280. Cookbook/FFI
  281. Cookbook/Files
  282. Cookbook/Interactivity
  283. Cookbook/Lists
  284. Cookbook/Lists and strings
  285. Cookbook/Network programming
  286. Cookbook/Numbers
  287. Cookbook/PDF files
  288. Cookbook/Pattern matching
  289. CoreAudio
  290. Core Libraries Committee
  291. CouchDB
  292. Crypto library proposal
  293. Csv
  294. Cu ce simbol se separa parametrii functiilor ?
  295. Cu functiile foldl, foldr, map putem sa aplicam un operator utilizator pe o lista ?
  296. Cum activez extensiile Haskell la WinHugs ?
  297. Cum aflam tipul expresiilor folosind GHCi ??
  298. Cum arata un modul ?
  299. Cum comentam portiuni mari de text ?
  300. Cum creez un program folosind Leksah ?
  301. Cum deosebeste Haskell-ul functiile de valori?
  302. Cum e o coada in Haskell?
  303. Cum e un graf in Haskell ?
  304. Cum este atribuirea in Haskell ?
  305. Cum evaluam expresii Haskell din GHCi ??
  306. Cum folosim functia polimorfica Read, specificand tipul rezultatului ?
  307. Cum gasim harta site-ului ?
  308. Cum imi dau seama daca s-a incarcat modulul in Hugs?
  309. Cum includem functii intr-un tip declarat cu data ?
  310. Cum instalam software-ul dintr-un pachet Cabal?
  311. Cum introduceti multimea perechilor de numere reale (Float,Float) in clasa Eq ?
  312. Cum poate fi definit sequence ?
  313. Cum reincarcati in Hugs un fisier editat ?
  314. Cum rulati un fisier cu un program Haskell sub Mandrake Linux cu Hugs ?
  315. Cum sa introduc in program combinatorul Y ?
  316. Cum sa lucrez cu valori nedefinte ?
  317. Cum sa scriu impartirea numerelor intregi ?
  318. Cum sa testez daca un caracter este o cifra sau o litera ?
  319. Cum scriem "declaratii locale" in interiorul unor functii ?
  320. Cum scriem o functie dependenta de tipul argumentului ?
  321. Cum scriem un parser care accepta un string daca contine o anumita litera?
  322. Cum scriu functia main ca sa pot compila si obtine un executabil ?
  323. Cum se aplica o lista de functi pe o valoare ?
  324. Cum se aplica o lista de functii pe o valoare ?
  325. Cum se citesc intregi si liste de intregi ?
  326. Cum se concateneaza elementele unei liste de liste ?
  327. Cum se definesc tipurile sinonime ?
  328. Cum se extrage un substring
  329. Cum se iese din interpretorul Hugs ?
  330. Cum se instaleaza Hugs pe Ubuntu Linux?
  331. Cum se instaleaza The Haskell Platform pe Ubuntu ?
  332. Cum se rateaza un examen
  333. Cum se scrie Hello World in Haskell ?
  334. Cum se scrie conjunctia, "si" de la logica ?
  335. Cum se scrie functia main ?
  336. Cum se scrie negatia ?
  337. Cum se scrie un modul ?
  338. Cum transform un numar intreg intr-un numar real ?
  339. Cum transformati un text din minuscule in majuscule ?
  340. Cunning Newtype Deriving
  341. Cuteness
  342. Cz/Haskell
  343. Códigos exemplo
  344. DDC/DestructiveUpdate
  345. DDC/EffectSystem
  346. DDC/EvaluationOrder
  347. DDC/FieldProjections
  348. DDC/FurtherReading
  349. DDC/PolymorphicUpdate
  350. DDC/ReleaseNotes-Alpha1
  351. DHD UHac/DHD Program
  352. DHD UHac/Links
  353. DHD UHac/Projects
  354. DHD UHac/UHac Rooms
  355. DSP
  356. Daca nu gaseste Hugs o functie ce sa fac ?
  357. Daca nu pot citi 'Gentle' in engleza ce sa fac ?
  358. Darcs push using SSH port forwarding
  359. Darcs repositories
  360. Darcs vs. Git
  361. De ce nu se scriu functiile cu : ci cu :: ?
  362. De ce numim unii operatori supraincarcati ?
  363. De ce sa studiem tehnologii si limbaje deosebite ?
  364. De ce sunt asa putine instructiunile de scriere ?
  365. De ce sunt mai bune actiunile de IO decat instructiunile de I/O ?
  366. De unde pot descarca IDE-ul Leksah ?
  367. De unde pot descarca libgpm ceruta de Hugs la Mandriva 2007 Spring Ed.?
  368. De unde pot descarca libncurses ceruta de Hugs la Mandriva 2007 Spring Ed.?
  369. De unde pot descarca libreadline.so.4 ceruta de Hugs ?
  370. Dealing with binary data
  371. DeepArrow/Comments/Control/Arrow/DeepArrow
  372. Default values in records
  373. Denotative
  374. Development Libraries and Tools
  375. Diagrams/Contributing/MrShort
  376. Diagrams/Converting
  377. Diagrams/Dev/0.5 Release Notes
  378. Diagrams/Dev/AlignedCompose
  379. Diagrams/Dev/Arrows
  380. Diagrams/Dev/Bounds
  381. Diagrams/Dev/BuildStatus
  382. Diagrams/Dev/Constraints
  383. Diagrams/Dev/Examples/PeriodicTables
  384. Diagrams/Dev/Expression
  385. Diagrams/Dev/Fixpoint
  386. Diagrams/Dev/Freezing
  387. Diagrams/Dev/Gradients
  388. Diagrams/Dev/IRCHooks
  389. Diagrams/Dev/Migrate0.6
  390. Diagrams/Dev/Migrate0.7
  391. Diagrams/Dev/Migrate1.0
  392. Diagrams/Dev/Migrate1.1
  393. Diagrams/Dev/Migrate1.2
  394. Diagrams/Dev/Migrate1.3
  395. Diagrams/Dev/Migrate1.4
  396. Diagrams/Dev/Paths
  397. Diagrams/Dev/ReleaseAutomation
  398. Diagrams/Dev/ReviewingAndMerging
  399. Diagrams/Dev/Text
  400. Diagrams/Dev/Transformations
  401. Diagrams/FAQ
  402. Diagrams/GHC7.6
  403. Diagrams/Install/Install-cairo
  404. Diagrams/Migrate0.5
  405. Diagrams/Support
  406. Din ce cauze devii restantier ?
  407. DirectSound
  408. Discus
  409. Dmenu-4.0-xft.diff
  410. DocTest
  411. Donate to Haskell.org
  412. Dutch HUG
  413. Dutch HUG/AboutUs
  414. Dutch HUG/DutchHugDay
  415. Dutch HUG/DutchHugDay/CFP
  416. Dutch HUG/Meetings
  417. Dynamic programming example
  418. E-Mail processing
  419. E normal sa nu fie scrise paranteze la functii ?
  420. Edit distance
  421. Editorul Oficial al Grupului Ro Haskell
  422. Emacs/Code folding
  423. Emacs/Formatting
  424. Emacs/Indentation
  425. Emacs/Installing haskell-mode
  426. Embedding context free grammars
  427. Encoding issues
  428. Enter the Lambda
  429. Erata volumului Practica Interpretarii Monadice
  430. Es/Template:Traduccion
  431. Es/Teoría de Categorías y Programación Funcional @ Stanford: Clase 1
  432. Este necesar sa instalez si Leksah-server pe Ubuntu ?
  433. Euler problems/101 to 110
  434. Euler problems/111 to 120
  435. Euler problems/11 to 20
  436. Euler problems/121 to 130
  437. Euler problems/131 to 140
  438. Euler problems/181 to 190
  439. Euler problems/1 to 10
  440. Euler problems/21 to 30
  441. Euler problems/61 to 70
  442. Euler problems/71 to 80
  443. Euler problems/81 to 90
  444. Evaluation order and state tokens
  445. Example animations
  446. Examples/Read Double
  447. Examples/Sort numbers
  448. Exista in Haskell un fel de CAST pentru conversii de tipuri ca in C ?
  449. Exista o functie cons ca in LISP ?
  450. Exp10 pentru Linux
  451. Expanding type synonyms in error messages proposal
  452. ExperimentExp12
  453. Extended Static Checking
  454. FFI Introduction
  455. FRP explanation using reactive-banana
  456. Fairbairn threshold
  457. Fibonacci primes in parallel
  458. FilePath
  459. FilePath/Support
  460. Floating point numbers
  461. Floyd's cycle-finding algorithm
  462. Foldable Traversable In Prelude
  463. Formatting function types
  464. Frag
  465. FreeArc
  466. FreeArc/Sections External compressor
  467. FreeArc/Standard API for compression libraries
  468. FreeArc/Universal Archive Format
  469. Frown
  470. Functii anonime nerecursive
  471. Functii constante
  472. Functii din Prelude, A-F
  473. Function composition
  474. Function decoration pattern
  475. Functional Programming Ghent
  476. Functional dependencies vs. type families
  477. GCD inlining strictness and CSE
  478. GHC/6.8
  479. GHC/CloudAndHPCHaskell
  480. GHC/CloudAndHPCHaskell/Transport
  481. GHC/Coercible
  482. GHC/Concurrency/Flaws
  483. GHC/Data Parallel Haskell/GHC.PArr
  484. GHC/Data Parallel Haskell/MainTimed
  485. GHC/Data Parallel Haskell/References
  486. GHC/Error messages
  487. GHC/GHCi
  488. GHC/GHCi debugger
  489. GHC/Indexed type synonyms
  490. GHC/List of abbreviations
  491. GHC/Memory Footprint
  492. GHC/Memory Management
  493. GHC/NewIOManager
  494. GHC/On Intel Macs
  495. GHC/QualifiedModuleExport
  496. GHC/Redesign
  497. GHC/SIMD
  498. GHC/Stand-alone deriving declarations
  499. GHC/SuperClass
  500. GHC/TypeSigsAndAmbiguity

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