Difference between revisions of "Yampa"

From HaskellWiki
Jump to navigation Jump to search
(→‎Introduction: replace lambdor.net links with archive.org)
Line 18: Line 18:
 
* [http://www.cs.yale.edu/homes/hudak/CS429F04/LectureSlides/YampaForCs429.ppt Paul Hudak - Yampa, Arrows, and Robots]
 
* [http://www.cs.yale.edu/homes/hudak/CS429F04/LectureSlides/YampaForCs429.ppt Paul Hudak - Yampa, Arrows, and Robots]
 
* Yampa tutorials by [http://lambdor.net Gerold Meisinger]
 
* Yampa tutorials by [http://lambdor.net Gerold Meisinger]
** [http://lambdor.net/?p=34 Running primitive signal functions in Yampa]
+
** [https://web.archive.org/web/20100822210238/http://lambdor.net/?p=34 Running primitive signal functions in Yampa]
** [http://lambdor.net/?p=59 Yampa/SDL program stub]
+
** [https://web.archive.org/web/20100823084125/http://lambdor.net/?p=59 Yampa/SDL program stub]
** [http://lambdor.net/?p=44 Learning Yampa and Functional Reactive Programming]
+
** [https://web.archive.org/web/20100823084116/http://lambdor.net/?p=44 Learning Yampa and Functional Reactive Programming]
** [http://lambdor.net/?p=209 Diagrams of Yampa switches]
+
** [https://web.archive.org/web/20101008051015/http://lambdor.net/?p=209 Diagrams of Yampa switches]
** [http://lambdor.net/?p=117 Dataflow diagram of Yampa reactimate]
+
** [https://web.archive.org/web/20100822074057/http://lambdor.net/?p=117 Dataflow diagram of Yampa reactimate]
** [http://lambdor.net/?p=113 Activity diagram of Yampa reactimate]
+
** [https://web.archive.org/web/20100822074010/http://lambdor.net/?p=113 Activity diagram of Yampa reactimate]
 
* References: [https://svn.code.sf.net/p/frvr/code/AFRP/trunk/src/foo.ps ps], [http://lambdor.net/wp-content/uploads/2010/12/AFRP-Reference.pdf pdf]
 
* References: [https://svn.code.sf.net/p/frvr/code/AFRP/trunk/src/foo.ps ps], [http://lambdor.net/wp-content/uploads/2010/12/AFRP-Reference.pdf pdf]
 
* Videos
 
* Videos

Revision as of 13:25, 24 September 2021

Yampa is a domain-specific embedded language for the programming of hybrid (discrete and continuous time) systems using the concepts of Functional Reactive Programming (FRP). Yampa is structured using Arrows, which greatly reduce the chance of introducing space- and time-leaks into reactive, time-varying systems.

Yampa was originally developed by the Yale Haskell Group based on the original idea of Conal Elliott's Fran.

Hackage: Yampa

Introduction

Primitive signal functions

Yampa signal functions.png

(download original Image:Yampa signal functions.svg‎)

Switches

Each switch comes in two different flavors:

  1. immediate: switch to the new behaviour immediately and also calculate the return value based on the new behaviour.
  2. delayed: return the value based on the old behaviour, but use the new behaviour afterwards. To use delayed switch prefix the switching functions with the letter 'd', f.e. 'drpSwitchB'.

Reactimation

External Links

Known users

search Hackage

  • YampaSynth - is a software synthesizer implemented in Haskell using Yampa. It contains a framework of sound generating and sound shaping modules (e.g. oscillator, amplifier, mixer, envelope generator, filter, etc.) and example applications.
  • Frag; a simple Quake 3 clone, using a very early version of Yampa called arrowized functional reactive programming (AFRP)
  • SpaceInvaders; a video game, demonstrating the usage of Yampa
  • cuboid; a small puzzle game
  • Haskelloids; asteroids clone
  • Nettle - Programming Network Routers
  • Euterpea - computer music development (also uses CCA)
  • YFrob; robot simulation
  • Haskanoid A breakout-like videogame with SDL graphics and sound that can optionally be controlled with a Wiimote or a Kinect.
  • Magic Cookies! An iOS/Android board game implemented in Haskell using Yampa and SDL2.

search Github

Known forks