Difference between revisions of "Applications and libraries/Games"
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(Roundy's bridge game) |
DonStewart (talk | contribs) (games in haskell) |
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;[http://roguestar.downstairspeople.org Roguestar] |
;[http://roguestar.downstairspeople.org Roguestar] |
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:Roguestar is a science fiction adventure role playing game using haskell and OpenGL. |
:Roguestar is a science fiction adventure role playing game using haskell and OpenGL. |
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+ | ;[http://code.google.com/p/scrambda/ Scrambda] |
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+ | :Haskell implementation of scrabble |
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+ | ;[http://berlinbrowndev.blogspot.com/2007/09/octane-mech-opengl-haskell-based-mech.html Octane Mech] |
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+ | :Octane Mech, OpenGL Haskell based mech game |
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+ | == Further reading == |
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+ | |||
+ | ;[http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
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== Libraries == |
== Libraries == |
Revision as of 03:37, 28 September 2007
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Applications
- ANSI terminal Space Invaders
- A very simple space invaders written entirely in Haskell 98.
- Bridge
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- Hetris
- ASCII tetris in Haskell
- hsChess
- Chess AI engine
- LambdaChess
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell
- Roguestar
- Roguestar is a science fiction adventure role playing game using haskell and OpenGL.
- Scrambda
- Haskell implementation of scrabble
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
Further reading
Libraries
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.