Difference between revisions of "Applications and libraries/Games"
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;[http://www.cs.mu.oz.au/~bjpop/code/HInvaders.tar.gz hinvaders] |
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− | :A simple ANSI-graphics space invaders written entirely in Haskell 98. See also |
+ | :A simple ANSI-graphics space invaders written entirely in Haskell 98. See also [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Game hackage] and [http://joyful.com/darcsweb/darcsweb.cgi?r=hinvaders;a=summary darcs] |
− | :[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Game hackage] |
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− | :and [http://joyful.com/darcsweb/darcsweb.cgi?r=hinvaders;a=summary darcs] |
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;[http://haskell-tetris.pbwiki.com/Main OpenGL Tetris] |
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Revision as of 01:03, 22 February 2008
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Applications
- Bridge
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- Hetris
- ASCII tetris in Haskell
- hinvaders
- A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- hsChess
- Chess AI engine
- LambdaChess
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell
(now on Hackage)
- Paratrooper
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- Roguestar
- Roguestar is a science fiction adventure role playing game using haskell and OpenGL.
- Scrambda
- Haskell implementation of scrabble
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- Shu-thing
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- Xiangqiboard
- An implementatoin of xiangqi for unix, using gtk2hs + cairo
Further reading
Libraries
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.