Difference between revisions of "Applications and libraries/Games"
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(Removed the Web Archive link for FunGEn, as the original site is still online; some minor changes) |
(Added Hipmunk; moved the "Further reading" section to the end of the page; added categories Libraries and Applications) |
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;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario] |
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:A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip] |
:A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip] |
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+ | ;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Hipmunk Hipmunk] |
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+ | :Hipmunk: A Haskell binding for [http://wiki.slembcke.net/main/published/Chipmunk Chipmunk]. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. |
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== Further reading == |
== Further reading == |
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=== Blog articles === |
=== Blog articles === |
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− | + | * [http://prog21.dadgum.com/23.html Purely Functional Retrogames] |
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− | + | * [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code] |
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=== Other === |
=== Other === |
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− | + | * [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
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:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
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[[Category:Games|*]] |
[[Category:Games|*]] |
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+ | [[Category:Applications]] |
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+ | [[Category:Libraries]] |
Revision as of 19:46, 31 January 2009
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Applications
- Bridge
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Endless Cavern
- A 2D procedurally-generated cave exploration game.
- Foo
- Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- Hetris
- ASCII tetris in Haskell
- hinvaders
- A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs.
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- hsChess
- Chess AI engine
- LambdaChess
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
- Paratrooper
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- Roguestar
- Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- Shu-thing
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- Xiangqiboard
- An implementation of xiangqi for Unix, using gtk2hs + cairo
Libraries
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
Note, that this is released in 2002 and currently will not compile.
- Hipmunk
- Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained.
Further reading
Blog articles
Other
- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell