Difference between revisions of "Diagrams"
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=== Modules/Extensions === |
=== Modules/Extensions === |
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+ | * shapes and symbols |
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− | * |
+ | ** stars, [http://local.wasp.uwa.edu.au/~pbourke/geometry/supershape/ supershape], [http://www.jroller.com/aalmiray/entry/jsilhouette_0_3_released symbols] |
* diagrams |
* diagrams |
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** histograms, density plots |
** histograms, density plots |
Revision as of 09:21, 29 October 2009
The diagrams library provides an embedded domain-specific language (EDSL) for creating simple pictures and diagrams in Haskell
Rewrite
Core DSL
- graphical primitives
- path (moveTo, lineTo, cubic bezier, quadratic bezier, arcTo, etc)
- boolean operations of paths
- text
- circle
- ellipse
- rectangle
- polygon
- polyline
- imho there should be primitive shape typeclass, so that shapes like circles and rectangles have a "convertToPath" function. Backends like SVG can then choose to convert shapes like a rectangle to a polygon or to a SVG rectangle
- path (moveTo, lineTo, cubic bezier, quadratic bezier, arcTo, etc)
- graphical attributes
- fill
- paint
- solid color, gradient, pattern
- fill rule
- evenOdd, nonZero
- paint
- stroke
- paint
- solid color, gradient, pattern
- width
- line cap
- line join
- miter limit
- dash
- offset
- array
- paint
- marker symbols
- effects
- shadow, blur, turbulence
- fill
- constraint solving
- animations/pages/frames
Modules/Extensions
- shapes and symbols
- stars, supershape, symbols
- diagrams
- histograms, density plots
Input/Output
Many Haskell graphic libraries are tied to a specific rendering backend (Cairo, OpenGL, libGD etc) which makes collaboration and reuse of code and data structures very hard or impossible.
Also some dependencies are hard to fulfill. Cairo is very difficult to install on Mac OS 10.6. If you just need to generate PDF diagrams, you could choose the pure HPDF library where e.g. Hieroglyph can not be installed because of its Cairo dependence.
Output
- interactive drawing via Cairo
- PDF export via pure HPDF
- EPS export
- SWF export
- LaTeX export
- exotic backends
- generate Java2d or Processing source code
Input
- pure Haskell PNG import via pngload
- pure Haskell SVG import