Difference between revisions of "Applications and libraries/Games"
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DonStewart (talk | contribs) (Frag is a game.) |
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;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell] |
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell] |
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:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way. |
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way. |
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+ | ;[[Frag]] |
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+ | :Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL. |
Revision as of 05:26, 25 March 2006
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This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Games
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.