Difference between revisions of "Game Development"
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* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] |
* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] |
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− | * See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
+ | * See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game%20engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
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+ | === Other supporting software === |
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+ | |||
+ | * [http://hackage.haskell.org/package/grid grid] provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts ([https://github.com/mhwombat/grid/wiki description]). |
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== Articles and blog posts == |
== Articles and blog posts == |
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<!-- add new ones at the top, probably --> |
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+ | * [http://jshaskell.blogspot.nl/2012/09/breakout.html Writing JavaScript games in Haskell - Breakout] |
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+ | |||
+ | * [https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md Purely Functional, Declarative Game Logic Using Reactive Programming] |
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+ | |||
+ | * [http://folk.uio.no/carljsv/computergames/computergames.pdf Computer Games'] - trying to implement the game flow of a computer game |
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* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
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* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk. |
* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk. |
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+ | |||
+ | * [http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy]; an article about a game developed with a [http://en.wikipedia.org/wiki/Domain-specific_language DSL] compiler written in Lisp |
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+ | * [http://lambdor.net/ Lambdor] blog mostly about Yampa FRP and game development in Haskell with some tutorials |
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+ | |||
+ | * [http://jshaskell.blogspot.de/ Writing JavaScript games in Haskell] |
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+ | |||
+ | * [http://lambdacube3d.wordpress.com/ LambdaCube 3D] is a domain specific language and library that makes it possible to program GPUs in a purely functional style. |
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== Videos == |
== Videos == |
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* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] |
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] |
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+ | * [http://www.youtube.com/watch?v=XoE5CKLLnaM LambdaCube 3D - Stunts example] |
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+ | * [http://www.youtube.com/watch?v=JleoASegUlk LambdaCube 3D - Quake 3 example] |
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== Examples == |
== Examples == |
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<!-- add new ones at the top, probably --> |
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+ | * [http://folk.uio.no/carljsv/gorillabas/ GorillaBAS] - this was an attempt on defining computer games, and build such a thing. |
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+ | |||
+ | * https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes |
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+ | |||
+ | * [[wxAsteroids]], a well-documented game, based on [[wxHaskell]] |
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* [https://github.com/simonmichael/hssdl-mac-example hssdl-mac-example] - how to make an SDL-using package buildable on mac OSX |
* [https://github.com/simonmichael/hssdl-mac-example hssdl-mac-example] - how to make an SDL-using package buildable on mac OSX |
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* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff |
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff |
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+ | * http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube. |
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+ | == Wishlist == |
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+ | |||
+ | Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on. |
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+ | * Octtree, kd-tree, various space partitioning techniques (maybe start with [http://hackage.haskell.org/package/spacepart spacepart]). |
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+ | |||
+ | * Binding to [http://www.fmod.org fmod] |
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+ | |||
+ | * Binding to [http://enet.bespin.org/Features.html enet] for multiplayer games. (jeffz is working on this). |
Revision as of 11:58, 27 September 2012
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Games and game engines
- See also Hackage categories: Game, Game Engine, Graphics, Sound, Physics
Other supporting software
- grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).
Articles and blog posts
- Computer Games' - trying to implement the game flow of a computer game
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
- Haskell for Games! Blog post, with PDF slides from AngloHaskell talk.
- Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy; an article about a game developed with a DSL compiler written in Lisp
- Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
- LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
Examples
- GorillaBAS - this was an attempt on defining computer games, and build such a thing.
- https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes
- wxAsteroids, a well-documented game, based on wxHaskell
- hssdl-mac-example - how to make an SDL-using package buildable on mac OSX
- http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
- http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
- Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
Wishlist
Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
- Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
- Binding to fmod
- Binding to enet for multiplayer games. (jeffz is working on this).