Difference between revisions of "Hpysics"
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+ | [[Category:Games]] |
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+ | [[Category:Libraries]] |
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+ | <!-- |
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+ | Check out the code with |
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− | == Modular the physics engine design == |
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− | === core simulator === |
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+ | darcs get http://code.haskell.org/hpysics |
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− | Combines all other components to perform simulation. |
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+ | [http://code.google.com/p/hpysics/issues/list Issue tracker] |
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− | === integrator === |
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+ | [[media:hpysics-cubes.mp4 | Demo video]] (MP4 download, 814 KB) |
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− | Method used to integrate ODE. |
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− | Physsim implements Euler and Runge–Kutta (implicit and explicit) methods. |
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− | === collision detector === |
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− | Algorithm which detects whether the two bodies overlap. |
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− | See also: [http://www.cs.unc.edu/~geom/SSV/ PQP] |
Latest revision as of 15:32, 16 September 2015
Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008. The software is not maintained anymore (see the Haskell-cafe mail).
Check out the code with
darcs get http://code.haskell.org/hpysics
Demo video (MP4 download, 814 KB)