Difference between revisions of "OpenAL"
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== Installation == |
== Installation == |
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− | Hackage: https://hackage.haskell.org/package/OpenAL |
+ | * Hackage: https://hackage.haskell.org/package/OpenAL |
− | Repository: git clone https://github.com/haskell-openal/OpenAL |
+ | * Repository: git clone https://github.com/haskell-openal/OpenAL |
=== Windows specific actions === |
=== Windows specific actions === |
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+ | Before installing the Haskell package, you need to install the C++ package of OpenAL: |
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− | If you downloaded from Hackage, you might want to know, [[How to unpack a tar file in windows]] |
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+ | * download http://openal.org/downloads/oalinst.zip |
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− | |||
+ | * unzip it |
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− | Create a directory for include files, without spaces in the name, for example: |
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+ | * run oalinst.exe; this installs OpenAL32.dll in your system directory |
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− | C:\usr\local\include |
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+ | * to find find out where OpenAL32.dll has gone, give command |
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− | |||
+ | :<code>where OpenAL32.dll</code> |
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− | Define the environment variable C_INCLUDE_PATH and assign it the name of the include directory (the full path), for example, in a .bat file, before the build commands: |
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+ | :(You will need this later, when you distribute your application.) |
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⚫ | |||
+ | * download the development package from http://www.openal-soft.org/#download |
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− | |||
+ | * unzip this to, for example, <code>C:\Libraries</code> |
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− | As you will need this variable more often, it is best to [http://support.microsoft.com/kb/310519 set it globally]. |
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+ | * Set environment variables as follows: |
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− | Copy the directory include\AL from the package to |
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+ | <pre> |
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− | C:\usr\local\include\AL |
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+ | Set LIBRARY_DIR=C:\Libraries |
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− | |||
⚫ | |||
+ | Set LIBRARY_PATH=%LIBRARY_DIR%\openal-soft-1.16.0-bin\libs\Win32 |
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+ | </pre> |
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+ | :If you need these variables more often, set them [http://www.computerhope.com/issues/ch000549.htm permanently]. |
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=== For all platforms === |
=== For all platforms === |
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+ | Give command <code>cabal install OpenAL</code> |
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− | See [[Cabal/How to install a Cabal package | How to install a Cabal package]]. |
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== Tutorials == |
== Tutorials == |
Latest revision as of 15:47, 13 October 2015
Introduction
OpenAL (short for Open Audio Library) is a library for creation of a virtual 3D world of sound. The application programmer can specify the location, the speed and the direction of the sources of sounds and of the listener. This is easily combined with a 3D world created with OpenGL and can very well be used to create games. The sounds must be provided in the form of samples; there is no support for MIDI.
An addition to this library is the OpenAL Utility Toolkit (ALUT). See also the Wikipedia article on OpenAL.
Installation
- Hackage: https://hackage.haskell.org/package/OpenAL
- Repository: git clone https://github.com/haskell-openal/OpenAL
Windows specific actions
Before installing the Haskell package, you need to install the C++ package of OpenAL:
- download http://openal.org/downloads/oalinst.zip
- unzip it
- run oalinst.exe; this installs OpenAL32.dll in your system directory
- to find find out where OpenAL32.dll has gone, give command
where OpenAL32.dll
- (You will need this later, when you distribute your application.)
- download the development package from http://www.openal-soft.org/#download
- unzip this to, for example,
C:\Libraries
- Set environment variables as follows:
Set LIBRARY_DIR=C:\Libraries Set C_INCLUDE_PATH=%LIBRARY_DIR%\openal-soft-1.16.0-bin\include Set LIBRARY_PATH=%LIBRARY_DIR%\openal-soft-1.16.0-bin\libs\Win32
- If you need these variables more often, set them permanently.
For all platforms
Give command cabal install OpenAL
Tutorials
There are several OpenAL tutorials for other programming languages:
- OpenAL Tutorial at Edenwaith (C)
- OpenAL on Android (Java)
- The LWJGL Wiki (Java)
- Java OpenAL demos
Examples
Additional software
- StateVar: This package contains state variables, which are references in the IO monad, like IORefs or parts of the OpenGL state
- ObjectName: Explicitly handled object names. This tiny package contains the class ObjectName, which corresponds to the general notion of explicitly handled identifiers for API objects, e.g. a texture object name in OpenGL or a buffer object name in OpenAL
- Tensor This package contains tensor data types and their instances for some basic type classes.
- OpenGL 3D graphics software
More information
- The API documentation
- OpenAL Soft
- OpenAL.org
- The OpenAL programmer's guide
- Wikipedia
- Delphi OpenAL tutorial
- JOAL OpenAL Tutorials
- Devmaster Forum: OpenAL Lesson 1 2 3 4 5 6 7 8