Difference between revisions of "Game Development"
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(→Articles and blog posts: Added a link to "Purely Functional, Declarative Game Logic Using Reactive Programming") |
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* [https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md Purely Functional, Declarative Game Logic Using Reactive Programming] |
* [https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md Purely Functional, Declarative Game Logic Using Reactive Programming] |
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− | * [http://folk.uio.no/carljsv/ |
+ | * [http://folk.uio.no/carljsv/computergames/computergames.pdf Computer Games'] - trying to implement the game flow of a computer game |
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
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− | * [http://folk.uio.no/carljsv/gorillabas/ |
+ | * [http://folk.uio.no/carljsv/gorillabas/ GorillaBAS] - this was an attempt on defining computer games, and build such a thing. |
* https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes |
* https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes |
Revision as of 12:22, 29 March 2012
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Games and game engines
- See also Hackage categories: Game, Game Engine, Graphics, Sound, Physics
Articles and blog posts
- Computer Games' - trying to implement the game flow of a computer game
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
- Haskell for Games! Blog post, with PDF slides from AngloHaskell talk.
- Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy; an article about a game developed with a DSL compiler written in Lisp
- Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
Examples
- GorillaBAS - this was an attempt on defining computer games, and build such a thing.
- https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes
- wxAsteroids, a well-documented game, based on wxHaskell
- hssdl-mac-example - how to make an SDL-using package buildable on mac OSX
- http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
- http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
- Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
Wishlist
Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
- Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
- Binding to fmod
- Binding to enet for multiplayer games. (jeffz is working on this).