Difference between revisions of "Reactive-fieldtrip"
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Besides this wiki page, here are more ways to find out about reactive-fieldtrip: |
Besides this wiki page, here are more ways to find out about reactive-fieldtrip: |
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* Visit the [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/reactive-fieldtrip Hackage page] for library documentation and to download & install. |
* Visit the [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/reactive-fieldtrip Hackage page] for library documentation and to download & install. |
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− | * Or install with <tt>cabal install reactive-fieldtrip</tt>. |
+ | * Or install with <tt>cabal install reactive-fieldtrip</tt> (you may also need to install libghc6-opengl-dev and libghc6-glut-dev using synaptic or apt-get). |
* Get the code repository: <tt>darcs get http://code.haskell.org/reactive-fieldtrip</tt>. |
* Get the code repository: <tt>darcs get http://code.haskell.org/reactive-fieldtrip</tt>. |
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<!-- * See the [[reactive-fieldtrip/Versions| version history]]. --> |
<!-- * See the [[reactive-fieldtrip/Versions| version history]]. --> |
Revision as of 21:29, 17 November 2008
Abstract
reactive-fieldtrip connects the Reactive (FRP) and FieldTrip (functional 3D) libraries, for functionally programming reactive, animated, 3D graphics.
Besides this wiki page, here are more ways to find out about reactive-fieldtrip:
- Visit the Hackage page for library documentation and to download & install.
- Or install with cabal install reactive-fieldtrip (you may also need to install libghc6-opengl-dev and libghc6-glut-dev using synaptic or apt-get).
- Get the code repository: darcs get http://code.haskell.org/reactive-fieldtrip.
Please leave comments at the Talk page.