Difference between revisions of "Applications and libraries/Games"
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(Subdivided the section "Further reading", added links to blog articles and added the game Nario) |
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;[http://xiangqiboard.blogspot.com/2007/12/gnuxiangqi-angekndigt.html Xiangqiboard] |
;[http://xiangqiboard.blogspot.com/2007/12/gnuxiangqi-angekndigt.html Xiangqiboard] |
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:An implementatoin of xiangqi for unix, using gtk2hs + cairo |
:An implementatoin of xiangqi for unix, using gtk2hs + cairo |
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+ | |||
+ | ;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario] |
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+ | :A Super Marion clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip] |
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== Further reading == |
== Further reading == |
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+ | === Blog articles === |
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+ | ;[http://prog21.dadgum.com/23.html Purely Functional Retrogames] |
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+ | |||
+ | ;[http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code] |
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+ | |||
+ | === Other === |
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;[http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
;[http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
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:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
Revision as of 20:34, 17 December 2008
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Applications
- Bridge
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Endless Cavern
- A 2D procedurally-generated cave exploration game.
- Foo
- Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- Hetris
- ASCII tetris in Haskell
- hinvaders
- A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs.
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- hsChess
- Chess AI engine
- LambdaChess
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
- Paratrooper
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- Roguestar
- Roguestar is a science fiction adventure role playing game using haskell and OpenGL.
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- Shu-thing
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- Xiangqiboard
- An implementatoin of xiangqi for unix, using gtk2hs + cairo
Further reading
Blog articles
Other
- Games in Haskell, the video
- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
Libraries
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
Note, that this is released in 2002 and currently wil not compile.
- appears to be offline: archive.org mirror