Difference between revisions of "Chlor"
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'''Chlor''' is a highlevel Haskell vector graphics framework for non-interactive diagrams and charts. |
'''Chlor''' is a highlevel Haskell vector graphics framework for non-interactive diagrams and charts. |
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− | Chlor tries to enable you to '''get things done''': |
+ | Chlor tries to enable you to '''get things done''', with the given mission statement: |
* Chlor is '''trivial to install'''. |
* Chlor is '''trivial to install'''. |
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* Chlor provides a rich repository of '''reusable highlevel components'''. |
* Chlor provides a rich repository of '''reusable highlevel components'''. |
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− | * Chlor |
+ | * Chlor generates graphics in '''essential file formats''' (PDF, SVG, EPS, etc). |
:: Very likely, Chlor well only be a small cog in your workstream. To simplify your pre- and post-processing, Chlor provides import and export facilities in open file formats. |
:: Very likely, Chlor well only be a small cog in your workstream. To simplify your pre- and post-processing, Chlor provides import and export facilities in open file formats. |
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Revision as of 12:37, 14 January 2010
Chlor is a highlevel Haskell vector graphics framework for non-interactive diagrams and charts.
Chlor tries to enable you to get things done, with the given mission statement:
- Chlor is trivial to install.
- Many Haskell graphic libraries depend on bindings to non-Haskell libraries (like Cairo/Gtk, GD, OpenGL, etc.) which can be more or less troublesome to install on your system. Chlor avoids this trouble by being a pure Haskell framework.
- Chlor provides a rich repository of reusable highlevel components.
- Chlor generates graphics in essential file formats (PDF, SVG, EPS, etc).
- Very likely, Chlor well only be a small cog in your workstream. To simplify your pre- and post-processing, Chlor provides import and export facilities in open file formats.
Chlor is currently available from the code repository only.
Features
Chlor uses a top-down graphics model. You define a box and what objects to create within this box. These objects themselves can decide what to draw within their respective boxes, and so on.
Boxes
You define a box by
- dimension: width and height
- anchor: a coordinate and an origin (which part this coordinate is relative to)
- alignment: you can define how to align content within the box (left, right, top, bottom, center)