Game Development: Difference between revisions
(Added some links) |
No edit summary |
||
Line 6: | Line 6: | ||
== Discussion == | == Discussion == | ||
I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games | I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] | ||
[http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] | |||
=== Description of the general game === | |||
TODO | |||
=== Description of gameplay === | |||
TODO | |||
== Links == | == Links == |
Revision as of 20:04, 11 September 2010
Introduction
I am interested in learning how to program games. I created this wiki page for a discussion on game programming.
Discussion
I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
Description of the general game
TODO
Description of gameplay
TODO
Links
haskell game list --- list of games in haskell
wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids