Game Development: Difference between revisions

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== Discussion ==
== Discussion ==
I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games.
I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]
 
The following is an attempt on a "five-in-a-row"-program:
[http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]


=== Description of the general game ===
TODO
=== Description of gameplay ===
TODO


== Links ==  
== Links ==  

Revision as of 20:04, 11 September 2010


Introduction

I am interested in learning how to program games. I created this wiki page for a discussion on game programming.


Discussion

I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz

Description of the general game

TODO

Description of gameplay

TODO

Links

haskell game list --- list of games in haskell

wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids