Game Development

From HaskellWiki


In recent years this page has not been updated often enough to remain informative, so it probably has only a historical value at this point.

As of 2021, the following forums seem the most active, so please ask there for up-to-date information:

More links below, but some may be defunct or dormant. A slightly edited original old version of the wiki page follows.


There are quite a lot of games, unfinished libraries, and interested people out there - please enjoy the links here and join us on IRC, Matrix, Discord, Reddit and elsewhere for news!


Games and game engines[edit]


Other supporting software[edit]

  • grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).


Articles and blog posts[edit]

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
  • LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.

Videos[edit]

Examples[edit]

  • GorillaBAS - this was an attempt on defining computer games, and build such a thing.
  • http://hackage.haskell.org/package/dow - Dungeons of Wor is an homage to the classic arcade game, Wizard of Wor. This game is also an experiment in functional reactive programming, so it might be a useful resource to anyone interested in this topic.
  • Epidemic: a small game for Android devices. As an added bonus a complete development environment for the game can be built with Docker using the docker-epidemic-build-env repo.
  • haskanoid: a well-documented breakout clone with SDL graphics and Kinect and Wiimote support. Written in FRP, there's a fork in Haskell for Android.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Forums[edit]

There are several forums in the Haskell world where game development can be discussed:

  • This page

As of 2021, the most up-to-date collection of Haskell gaming links seems to be at https://haskell-game.dev/. Searching Hackage, Stackage, github, gitlab, etc., is bound to return many up-to-date results as well.

The GitHub page awesome-gamedev contains a list of general forums for game development, as well as lists of tools, utilities, libraries (some in Haskell) and learning resources.

Wishlist[edit]

Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Binding to enet for multiplayer games. (jeffz is working on this).